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InGame Info Reborn

In-game HUDs and GUIs done with structure — reactive, declarative, composable, and built to handle the rest.

File Details

ingameinfo-1.2.0.jar

  • R
  • Jul 13, 2025
  • 1.27 MB
  • 37
  • 1.12.2
  • Forge

File Name

ingameinfo-1.2.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ingame-info-reborn-1171541:6762687")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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This version includes breaking changes!

Changes

  • Fixed a potential AnimTextRenderer crash
  • Implemented a theme manager using configurate-hocon
  • Migrated magic UI constants to themes
  • Added vanilla style background and button
  • Added more texture rendering abstraction
  • Better ReactiveObject callback handling
  • Added ReactiveCollection
  • Added Slot to MVVM
  • Added ComposeBlock. You can now inject immediate-mode Compose-style UI to MVVM via Slot
  • Virtual tree diffing for Compose UI recomposing
  • Added RenderOp and deferred UI rendering instructions architecture
  • Added render update interpolation pipeline
  • Implemented render update interpolation for SlidingText and AnimText
  • Added SharedContext for ViewModel and ComposeBlock to communicate
  • Added ZenScript util classes
  • Added DOM-like event system including input propagation and so on
  • Migrated to new UI event system
  • Improved GuiResources as a texture resource manager
  • Added UI rendering decoration pipeline
  • Added a bunch of visual commands for that decoration pipeline
  • Better UI element registry info logging on startup - a markdown file will be created
  • Added fluxloading compat - not to run lifecycle during loading
  • Refactor forge events
  • Added GuiLifecycleHolder & GuiLifecycleProvider pipeline
  • Added IgiRuntime to unify entry point
  • General fixes + refactor + cleanup

Current Architectural Modules Chart

Module Role Status
MVVM Base Separates logic (ViewModel) from rendering (View) ✅ Done
XAML-Style DSL For View Declarative XAML-style layout to build static UI trees ✅ Done
Reactive Binding View reacts to changes in ViewModel automatically ✅ Done
Compose (Injected via Slot) Immediate-mode UI embedded in ViewModel ⚠️ Partially
Snapshot Diffing Virtual tree diffing for Compose-based UI ✅ Done
Shared Context Shared runtime context between ViewModel and Compose blocks ✅ Done
DOM-Like Event System Input propagation and event capturing/bubbling ✅ Done
Interactable Control Captures input, intercepts propagation (works with Event System) ✅ Done
Fixed / Render Update Dual update loop for logic vs render ✅ Done
Annotation Driven Auto-Interpolation Utility for smooth interpolation during render updates ✅ Done
Render Op Queue Abstract draw commands for controls ✅ Done
UI Decoration Draw custom visuals on existing controls ✅ Mostly Done
Theme Manager Global theme system (colors, font scale, etc) ✅ Mostly Done