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Infinity Stones Saga

Six stones fall from the sky as meteors, one of each ever: wield their film powers, socket them into a gauntlet and snap, if your body can survive it.
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Infinity Stones 4.0.0

File nameinfinitystones-26.3-4.0.0.jar
Uploader
Davitotty1Davitotty1
Uploaded
Nov 8, 2026
Downloads
12
Size
12.1 MB
Mod Loaders
Fabric
File ID
9512121
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:infinity-stones-saga-1765316:9512121"

Learn more about Curse Maven

What's new

The stones overhaul. Every stone is stronger and looks the way it did on screen, the Power Stone works under water and burns a bare-handed holder alive in a storm of violet fire, the Space Stone and the Sling Ring open onto any place you pick on a map of the world, each of the six stones is won in a trial of its own, and Thanos can finally be killed.

The Power Stone

  • The Power Blast is far stronger. A direct hit does 24 (was 14), and the detonation is bigger than TNT bare and bigger than a charged creeper from a full gauntlet. It lands as a violet fireball with a flash, shock rings, violet lightning over the crater, flying chips of the blocks it broke, smoke and embers, and a new detonation sound where it lands.
  • It works under water and in lava. The blast breaks the lake bed as it would break the ground on land, flashes the water to steam (bubbles, a geyser at the surface, a hiss) and the sea pours back in. Vanilla explosions are not changed.
  • Too close, it holds back instead of doing nothing: a smaller blast that still hurts and throws but breaks no blocks.
  • The Shockwave reaches 12 blocks (was 9) and hits for 16 (was 9). It runs out along the ground as a ring with a wall of violet fire, slows what it hits, really throws players, and turns arrows and fireballs back.
  • New: the Power Punch. A full-strength hit with the bare stone or a Power gauntlet in your fist does big extra damage, sends the target flying, breaks a raised shield and splashes whatever stands behind it.
  • Holding the bare stone is the scene from Guardians of the Galaxy: a whirling storm of violet energy round you, purple lightning lashing out at mobs and scorching the ground, violet fire and glowing cracks across your skin, seen from far away. A human burns away in about a second and a half and leaves a pillar of fire and ash; a half-Celestial survives, as Quill did.

The Space Stone and the Sling Ring

  • The portal map. Sneak + use with the Space Stone, or use the Sling Ring, and pick where the portal opens on a map of the world: pan, zoom, click anywhere (even places never seen) or type the coordinates. Markers show you, the world spawn, your bed, your last death, your last portals, the places you have starred and the other players. The far end comes out on safe ground under open sky, never in lava, over the void or inside a build, or the portal is refused with the reason. Q (or "Straight ahead") opens the old straight-ahead wormhole, which now reaches 256 blocks.
  • The Space Stone reaches any distance and any dimension (Overworld to Nether keeps the 8:1 scale). The Sling Ring reaches 30 000 blocks in the same dimension, with a cooldown that grows with the distance. Sneak + use with the ring still takes you home at once.
  • Blink reaches 80 blocks. Looking at a creature, it displaces it instead: a tear opens under it and it falls out of another one high above.
  • Moonfall shows the moon itself hanging over the target, cracking and coming down in burning chunks.
  • The wormhole is a real gate with a rim and a swirl of stars.

The Reality Stone

  • Rewrite Reality turns blocks into the block you hold in your other hand (one used per block), so it builds as well as warps. Creatures come apart into tumbling cubes, players into ribbons, as on Knowhere, inside a red-and-black stream of Aether.
  • Illusion now also sets the hostiles round you on each other for 8 seconds.
  • Unravel shows each creature coming apart, and now hurts bosses (16) instead of passing them over.

The Time Stone

  • The green mandalas are drawn properly, rings, ticks and runes that trace themselves in, for every Time power (Thanos's included).
  • Reverse Time no longer heals your enemies. It heals you, your allies, pets and peaceful creatures, gives you back your best health of the last 10 seconds, brings back friendly creatures that died nearby in the last 90 seconds (villagers, pets, golems), and ages enemies and bosses instead. Restored blocks fly home as green ghosts.
  • Dormammu's Loop holds bosses too (5 seconds), and every prisoner sits in a visible bubble of looping time.

The Mind Stone

  • The Mind Beam is Vision's held beam: it follows your aim for over a second (21 damage bare, more from a gauntlet) and slows what it keeps hitting, with a white core, gold glow and the Scepter's blue strands.
  • Take a Mind is the Scepter's tap to the chest. Thralls get Strength, Resistance and Speed, have glowing blue eyes, and now go where you point. Bosses reel from it instead of shrugging it off.

The Soul Stone

  • The Soul Rip tears the creature's own ghost out of its back. Your astral form is seen by other players as a gold see-through you, with a thread back to your body. The Soul Harvest pulls each soul into the stone in its own shape over orange water, and now hurts bosses (30).

The Gauntlet and the combinations

  • The gauntlet is alive in your hand: the stones breathe, the chosen one is brightest, a full gauntlet shimmers. Casting flares the socket and runs arcs to the other stones and up your arm, seen by everyone; a combination braids both colours, a special from a full gauntlet surges through all six.
  • Dominion (Mind + Soul) also binds your thralls' souls to you for a minute: half of every blow meant for you lands on one of them. Soul World heals you and shows the Soulworld round you; Spirit Host's wolves are orange spirits.
  • The Infinity Purge boils the water round it when cast under water.

The trials

Each of the six stones now comes from a trial of its own, with its goal on screen. Dying keeps your progress, and a trial left alone for two minutes resets so it can be tried again.

  • Power, the temple on Morag: four crystal emitters hold a containment field round the Orb (touch it bare and it burns you and throws you out). Break them, lift the Orb, then get out as the temple floods and Korath's people arrive. Escape dry for the new advancement "Star-Lord, Man".
  • Space, the Hydra base: the Tesseract tears loose and jumps round the vault, warning before each jump, while Hydra storms in. Catch it three times.
  • Reality, Svartalfheim: the Convergence opens three rifts of reversed gravity. Ride each to its heart and seal it while Dark Elves step out; the last brings a Kursed.
  • Mind, a new place: Strucker's fortress in Sokovia (castle, towers, gate, a tank and a lab in the keep; its own map). Beat Strucker, then pick the real Scepter out of five in Wanda's vision. Loki is still a second way to the Mind Stone.
  • Time, Dormammu's loop: twelve blows, each shown on the ground first; a hit rewinds you to the start and the same blows come again. Outlive them all in one loop. No levels and no real deaths.
  • Soul, Vormir: a soul for a soul. A creature you tamed or a friend must fall from the heights; you wake in the orange Soulworld with the stone. Anyone who already paid hearts gets the stone as before.
  • Pedestals saved in the middle of an old trial still finish the old way.

Thanos

He could not be killed before: every stone you carried cut your blows by 9% (54% with a full gauntlet), each blow was capped at 18 before his armour, he healed 8 health a second after 6 seconds, rewound himself with the Time Stone, was healed by your Time Stone, and Stormbreaker's lightning never landed. Now:

  • 800 health (was 1000), armour 12 and toughness 4 (were 16 and 8). A blow is capped at 60 (was 18).
  • The stone ward is gone. Every stone and Stormbreaker hurts him.
  • Stormbreaker hits for real: its lightning and throw go through half his armour, a throw does more, and a throw to the head much more ("You went for the head.").
  • He does not heal while he is fought: only slowly, after 30 seconds untouched. Nobody else's healing reaches him.
  • His Time Stone is a two-second channel you can see coming; hit him hard enough during it and it breaks and staggers him.
  • Fire a player throws now hurts him.
  • With all six stones and Stormbreaker he goes down in about two minutes; with Stormbreaker alone in about five. His moves, Moonfall and the scenes are as they were. A Thanos saved in an old world keeps his share of health.
  • Stormbreaker's lightning now lands on whatever it struck, not just on Thanos.

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