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Infinity Nova

Adds the Infinity Stones and Gauntlet to Minecraft

File Details

infinitynova-2.0.0.jar

  • R
  • Jun 8, 2026
  • 112.23 KB
  • 16
  • 1.21.1
  • NeoForge

File Name

infinitynova-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:infinity-nova-1566794:8218896"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Infinity Nova

 — Changelog 1.0.0 —

Gauntlet item (manopla) — holds up to 6 Infinity Stones in a custom GUI (open with X) Stones only function when placed inside the Gauntlet, not standalone Snap mechanic: press G with all 6 stones equipped to kill half of all living entities in the world, return the stones to your inventory, remove the Gauntlet, and broadcast "I am inevitable." in chat Snap plays a custom sound effect Passive / Active System Each stone has an independent passive (toggled ON/OFF via button in the Gauntlet GUI) and an active (fired with Numpad 1–6) Passive state is stored per-stone via a bitmask on the Gauntlet item — survives relog and world restart Active abilities have a 2-second cooldown per stone

 Mind Stone — Numpad 1

Passive: applies Glowing and Weakness V to all mobs within 60 blocks continuously

Active: forces all mobs within 50 blocks to attack each other; applies Weakness V and Slowness III for 10 seconds; spawns yellow particle burst 

Power Stone — Numpad 2

Passive: grants the player Strength V continuously

Active: fires 5 pulses of 300 magic damage (armor-bypassing) in a 30-block radius, one pulse every 4 ticks; spawns purple particles on each hit mob and on the player 

Reality Stone — Numpad 3

Passive: 70% chance to dodge any incoming attack automatically; spawns red particles on dodge

Active: transforms all mobs within 40 blocks into sheep; spawns red particles at each transformation

 Soul Stone — Numpad 4

Passive: 50% omnivamp — heals the player for 50% of all damage dealt to mobs

Active: locks onto the mob in the player's crosshair within 8 blocks and begins an exponential life drain — starts at 10 HP/tick, doubles every 5 ticks, capped at 500 HP/tick; player heals for every point drained; drain continues until the mob dies or the player dies (no time limit); spawns orange soul particles streaming from mob to player 

Space Stone — Numpad 5

Passive: grants the player Speed V continuously Active: teleports the player up to 200 blocks in the direction they are looking, stopping at the first solid block 

Time Stone — Numpad 6

Passive: grants the player Haste V continuously

Active: freezes all mobs within 60 blocks in place for 20 seconds — mobs cannot move but can still be attacked and killed; when the freeze expires mobs resume normal behavior; green particles orbit frozen mobs each second and burst on unfreeze