infinite_stats-无限加点-1.70.6-Forge-1.20.1-all.jar
Curse Maven Snippet
What's new
自 1.70.4 以来的更新内容
修复「自动冶炼」会覆盖幸运方块和随机矿石的奖励:开启自动冶炼后,去挖幸运方块(Lucky Block / Integrated Lucky Blocks)或随机矿石(Randomium 等),以前方块可以被挖掉,但随机奖励完全不触发,只掉方块本身。现在这类方块会交回原版破坏流程,随机奖励照常触发,主方块和连锁挖掘的方块会分别判定。代价是:对这类方块,这一格不再额外产出冶炼成品,也不会触发「掉落直接进背包」;普通模组矿石仍然享受自动冶炼。
配置界面的「属性逐项调参」页补齐了中文和英文说明:这一页原来整页都是
config.infinitestats.Stats.attack_damage_perPoint这样的原始键名,管理员看不出每一项管哪个属性。现在补上了分类标题和 190 条中英双语条目:77 个普通属性显示为「XX 每点数值 / XX 点数上限」,36 个开关型属性显示为「XX 解锁点数」。这只是显示上的改动,属性的数值和行为没有任何变化。修复开启光影时矿透会失效:以前开启光影(Oculus、Iris、OptiFine 光影包)时,透视矿物的线框会整片看不见,关掉光影后立刻恢复。现在会自动判断有没有启用光影包;启用时,改为在画面合成之后再重新绘制一遍,位置、颜色、穿透效果都与不开光影时完全一致,也不影响其它界面。不开光影的玩家完全感受不到变化,潜行激活、属性未解锁等可见性规则也保持不变。
顺带修复的一个隐患:打开背包或合成界面时,HUD 阶段的绘制不会再丢掉屏幕上还没提交的画面内容。
以上改动只涉及逻辑与显示,不改变存档内容,也没有网络协议变更,直接替换 jar 即可继续使用现有存档和服务器。
What's new since 1.70.4
Auto-Smelt no longer swallows Lucky Block / Random Ore rewards. With Auto-Smelt on, breaking a Lucky Block (Lucky Block / Integrated Lucky Blocks) or random ore (Randomium etc.) used to remove the block without firing its random reward — only the block itself dropped. Those blocks are now handed back to the vanilla breaking flow, so their rewards fire normally (main block and chain-mined blocks are checked individually). Trade-off: for such blocks that single block no longer yields extra smelted output and won't be auto-collected into your inventory; ordinary modded ores still benefit from Auto-Smelt.
The "Stat Tuning" config page is now fully localized. It previously showed raw keys like
config.infinitestats.Stats.attack_damage_perPoint, so admins couldn't tell which entry controlled which stat. It now has a category title plus 190 Chinese and English entries: the 77 normal stats read "<Stat> per point / <Stat> point cap", and the 36 toggle-type stats read "<Stat> unlock points". Display only — no stat values or behaviour changed.X-ray no longer disappears when shaders are on. With a shader pack active (Oculus / Iris / OptiFine), the ore-highlight wireframes used to vanish entirely and came back only after turning shaders off. The mod now detects an active shader pack and redraws after the frame composite pass, so position, colour and through-wall rendering match the no-shader case pixel for pixel, with no effect on other GUI. Players without shaders see zero change, and visibility rules (sneak-to-activate, locked stats) stay identical.
A latent rendering glitch fixed along the way: when an inventory / crafting screen is open, the HUD-stage draw no longer drops screen content that hasn't been flushed yet.
These are logic and display fixes only — no save-data or protocol changes, so you can just drop in the new jar and keep your existing worlds and servers.
This mod has no additional files

