infernos_mekacc-1.3.2-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
1.3.2
Craft — multi-batch + intermediate pre-stock
Problem
Fission BOM craft would finish control rods and a single chemical tank, then stall with shortfalls (casings, fuel assemblies, ports, reactor glass) even when raw leaves showed ingredients OK. Crafts ran one at a time only.
Causes
- Intermediates (e.g. tanks, steel casings) were ensured only for one craft at a time inside the loop, so later batches starved or stopped after the first hard fail.
- Grid craft always withdrew 1 per cell and called
turtle.craft(1)— no multi-craft.
Fix (mekacc/craft.lua)
- Pre-ensure intermediates for the full crafts remaining (and top up mid-run).
- Fill the 3×3 with up to 64 of each mat and call
turtle.craft(batch). - Soft-retry withdraw failures (×3); still hard-stop on wrong product / bad layout.
Note
ROM is baked into the mod jar. Drop in the new jar when you are ready; no server restart was started by the agent.
This mod has no additional files

