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Infernos MekaCC

Bridge Mekanism QIO and CC:Tweaked advanced computers/turtles. Equip a Portable QIO Dashboard as a turtle upgrade, craft and build multiblocks from QIO stock, remote terminals, auto-refuel, and dig-through paxel builds. NeoForge 1.21.1.
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infernos_mekacc-1.3.2-neoforge-1.21.1.jar

File nameinfernos_mekacc-1.3.2-neoforge-1.21.1.jar
Uploader
Infernos_ZAInfernos_ZA
Uploaded
Aug 5, 2026
Downloads
11
Size
257.2 KB
Mod Loaders
NeoForge
File ID
8584462
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:infernos-mekacc-1630872:8584462"

Learn more about Curse Maven

What's new

1.3.2

Craft — multi-batch + intermediate pre-stock

Problem

Fission BOM craft would finish control rods and a single chemical tank, then stall with shortfalls (casings, fuel assemblies, ports, reactor glass) even when raw leaves showed ingredients OK. Crafts ran one at a time only.

Causes

  1. Intermediates (e.g. tanks, steel casings) were ensured only for one craft at a time inside the loop, so later batches starved or stopped after the first hard fail.
  2. Grid craft always withdrew 1 per cell and called turtle.craft(1) — no multi-craft.

Fix (mekacc/craft.lua)

  • Pre-ensure intermediates for the full crafts remaining (and top up mid-run).
  • Fill the 3×3 with up to 64 of each mat and call turtle.craft(batch).
  • Soft-retry withdraw failures (×3); still hard-stop on wrong product / bad layout.

Note

ROM is baked into the mod jar. Drop in the new jar when you are ready; no server restart was started by the agent.

This mod has no additional files