[NeoForge 1.21.1] InHell 1.1.7
Curse Maven Snippet
What's new
V1.1.7 (alpha)
Backend:
- Dupe fix for multiblocks on Sable Contraptions
- Changed registration of mod Block Entities to be a deferredHolder
- Added IItemHandler to StorageBE
- Added ModCapabilities class to register mod's inventory storage block entities for NeoForge block entity capabilities. Meaning Blocks with inventories are now compatible with Create and AE2 item logistics.
- Moved Blockstate updating logic for pillars and desks into getStateForPlacement() to minimize overhead. Pillars won't update automatically anymore which opens up interesting building ideas. Desks will require more intentionality to trigger connection by having to look slightly to the left/right at existing desks. This allows you to have adjacent connected furniture without them all turning into a very long desk for example.
- Clarified common config description for crouch_to_change_states as applicable only to CTM (connected texture) blocks
- Removed redundant getCollisionShape method from railing classes
- moved anti-cull slabs and block model into "truss" subfolder" in models\block
- Block class folders under \block have folder prefix "modded_" omitted for brevity
- AxialPillarBlock -> ConnectedPillarBlock class refactor/rename to distinguish with unreleased content.
- folder "modded_block_state_properties" renamed to "block_state_enums" to reflect actual contents
This mod has no additional files

