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Industrial Hellscape

A Minecraft decor mod adding industrial-themed blocksets and furniture.

File Details

[Neoforge 1.21.1] InHell 1.0.1

  • R
  • May 12, 2026
  • 3.00 MB
  • 218
  • 1.21.1
  • NeoForge

File Name

industrialhellscape-1.0.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:industrial-hellscape-1302110:8080015"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Significant changes made during Forge -> Neoforge port, rendering updating from 1.20 impractical.

Observable changes include:

  • Retexture of all Vesselplate, Vesselglass, and Truss blocks, and renaming where applicable.
  • Struts renamed to "Truss", the technically correct term.
  • Optimization of powerable block models to remove unnecessary faces. Computer blocks receive retexture of their screens.
  • Removal of blocks that do not meet increased standard of art quality or redundancy avoidance:
    • Rusty Vesselplate blockset
    • Gray Grate
    • Hazard Stripes
    • Encased Cables
    • Vesselplate Trapdoor
  • Most CTM-textured blocks now have a boolean blockstate to allow connected-texture tiling of the same block and CTM pattern without requiring a seperate block.
  • A few blocks that have a horizontal directional pattern appearance have a hidden crafting recipe to craft into their vertical variant, and vice-versa. They share the same in-game name to avoid lengthy names, but have slightly different item models, do keep in mind.
  • Rough Rockrete blockset (with CTM) added.
  • Bulkhead Door added.
  • Small Bolted Brackets added (Black and Gray brackets received a slight recolor).
  • Monitor and Keyboard block added.
  • Desktop Tower block added.
  • Folding Chair block added.
  • Base crafted blocks now have output amount divisible from 64.

Code:

  • Improved block entity handling using interface methods to communicate parameters from block class to block entity class.
  • Interfaces now take in modded blocks' block state properties instead of creating matching properties.
  • ModBlockEntities entries now list applicable blocks used for Block Entities to prevent "Invalid block entity" crashing in newer versions of NeoForge.
  • ModRecipeProvider for-loop method for generating slab recipes now check for instanceOf SlabBlock instead of checking for "_slab" string for each item.