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Industrial Hellscape

A Minecraft decor mod adding industrial-themed blocksets and furniture.

File Details

industrialhellscape-0.2.5M-1.20.1.jar

  • B
  • Sep 1, 2025
  • 2.61 MB
  • 330
  • 1.20.1
  • Forge

File Name

industrialhellscape-0.2.5M-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:industrial-hellscape-1302110:6954058")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Tweaks:

  • Certain blocks now have an alternative texture blockstate toggled by using a pickaxe or the InHell tool (Block class: SimpleTextureToggleBlock):
    •  Opaque grates can have their texture toggled between vertical and horizontal grate bars.
    • The singular Encased Cable block will now have this functionality to toggle between vertical and horizontal texture orientation.
    • Smooth Vesselplate Tiles by default will be unconnected. They can become CTM connected by using either of the aforementioned tools.
    • Standard Rockrete can have the Rebar nub texture toggled, for convenience.
    • Vertical and Horizontal Riveted Vesselplate are unaffected, as they are the blocks most likely to be used in mass, and having to rightclick each one into the orientation you prefer would be annoying. Thus, this toggleable texture feature is limited to other more "accent" type blocks.
    • Therefore, any block whose texture/CTM capability is bundled into the aforementioned blocks are deprecated and safely replaced with the standard version of the block.

    • Based on user feedback in the Abyssal Decor modpack, this interaction capability is done to give builders more control over how the blocks look. It also minimizes the tedium of going back and forth to the stonecutter. It also cleans up the stonecutter GUI from multiple similar-looking options to ease building choice.
    • I imagine this will affect texture appearance on Create Copycat blocks or AE2 cable facades set to these IH blocks pre-update, if you're particular about appearances.
  • Most vesselplates recieve a slight tweak to their rivets to add more depth to the texture.
  • Pickaxes can also be used to rotate Pipework blocks without needing the InHell tool to minimize the amount of mandatory wrenches in the mod ecosystem. The InHell tool is tagged as a common and forge wrench to allow flexibility for other uses, but it will first and foremost be a crafting ingredient.

Behind the Scenes:

  • Mods.toml file designates a logo icon for the mod.
  • Significant bloat removed from ModRecipeProvider data-generator class.
  • Subtitles fixed and will display properly.
  • Bolted Bracket Model has minor texture adjustments and removal of internal faces.
  • Work Light "on" variants now inherit from the base model and merely switching out the light bulb texture instead of having an entirely almost-duplicate model file.

Known Issues:

  • The normal unconnected four-bolt Riveted Vesselplate will recieve a connected texture state in the future similar to other toggleable blocks aforementioned to provide more greeble options.
  • See-through grates will attempt to have this feature implemented. The transparency means I have to look into a way to data-gen models specifying render type.
  • Encased cable texture might need an update or tweak.