Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
Fix some entries (estebes)
jenkins-IC2_112-166
Fix missing ; (estebes)
jenkins-IC2_112-165
Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
Fix hot cube item model (Chocohead)
Implement multi-surface merging Also makes some more optimisations (Chocohead)
Fix broken lang file (Chocohead)
jenkins-IC2_112-161
Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
Avoid memory churning collections so much (Chocohead)
Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
Update German translation, thanks rumspringa (Chocohead)
Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
Fix API (estebes)
jenkins-IC2_112-158
Fix generator facings (estebes)
jenkins-IC2_112-157
Fix locale (estebes)
jenkins-IC2_112-156
Actually fix build (estebes)
jenkins-IC2_112-155
Fix build (estebes)
jenkins-IC2_112-154
Refactor (estebes)
Temporarily disable the coke kiln (estebes)
Cleanup some code (estebes)
Added the bronze rotor (estebes)
Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
Fix 2541 (estebes)
jenkins-IC2_112-152
Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
Fluid pipes internal logic improved. New Storage Box textures. (estebes)
Improves pipes (estebes)
jenkins-IC2_112-150
Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
Small changes (estebes)
jenkins-IC2_112-146
Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
better pipe textures (estebes)
jenkins-IC2_112-144
Fluid pipes are live (estebes)
jenkins-IC2_112-143
Show the side about to be rotated to when wrenching (Chocohead)
Add a utility to get the rotation based on ray trace (Chocohead)
Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
Fix overlay's alpha (estebes)
jenkins-IC2_112-141
Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
Add more context to IEnhancedOverlayProvider (Chocohead)
Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
Plaster docs everywhere Just because I can (Chocohead)
Highlight the segment being hovered (Chocohead)
Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
Break overlay rendering out into a dedicated handler (Chocohead)
Allow drawing overlays with colour directly (Chocohead)
Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
Fix connectivity (estebes)
jenkins-IC2_112-137
More work on pipes (estebes)
jenkins-IC2_112-136
More work on pipes (estebes)
jenkins-IC2_112-135
Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
Crowbar recipe and locale (estebes)
Fix wrench durability (estebes)
Improve the crowbar (estebes)
Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
New tanks and tank funcionality (estebes)
Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
Add translation for Creosote (estebes)
Add recipes for the storage boxes (estebes)
Fix refractory_bricks texture (estebes)
Added the storage box. Fix a few thigns here an there. (estebes)
Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
Fix #2531 (estebes)
jenkins-IC2_112-129
Fix the Coke Kiln harvest tool (estebes)
Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
Improve the DynamicRecipeManager (estebes)
Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
Tint pipe item models rather than manually creating them (Chocohead)
Enhance pipe models Fixes particle textures being wrong (Chocohead)
Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
Custom IFluidHandler (estebes)
jenkins-IC2_112-123
Fix logic (estebes)
jenkins-IC2_112-122
Small wrench fix (estebes)
jenkins-IC2_112-121
Small wrench improvements. (estebes)
jenkins-IC2_112-120
Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
Allow the new wrench to be used in recipes that use the old wrench. (estebes)
Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
Allow disabling items from having jetpacks attached in the config (Chocohead)
Close enough (Chocohead)
jenkins-IC2_112-117
Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
Add support for custom mining drills (Chocohead)
Fix some items showing in classic that don't need to (Chocohead)
Fix filling classic empty cells not consuming them in the process (Chocohead)
Hide the lappack when using experimental (Chocohead)
Add support for custom hazmat armour (Chocohead)
Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
Fix imports (estebes)
jenkins-IC2_112-114
Fix imports (estebes)
jenkins-IC2_112-113
New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
Fix reactor GUI texture Fixes #2489 (Chocohead)
Fix Block Cutting Machine GUI texture (Chocohead)
Fix using the wrong foam sprayer in both style profiles (Chocohead)
Allow classic MFE to charge and drain tier 3 items (Chocohead)
Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
Fix weighted item distributors failing to try lower priorities (Chocohead)
Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
Add comparator support to the tank Fixes #2471 (Chocohead)
Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
Fix machine recipe removal for multi-item outputs (Chocohead)
Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
Move all profile related things into a package (Chocohead)
Add events for profile loading and switching (Chocohead)
Make profile names non-case sensitive (Chocohead)
Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
Ensure the condenser always updates its tier too (Chocohead)
Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
Scale the Advanced Miner's tier with the Miner's (Chocohead)
Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
Ensure IInventory actions always save Should fix #2437 (Chocohead)
Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
Fix sending enum collections over the network Fixes #2448 (Chocohead)
Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
Remove recipe cache until it can work properly. (Player)
Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
Add slag to OreDict. (Aroma1997)
Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
Fix recipe files running into each other without final line breaks (Chocohead)
Fix profile loading crash if additional mods aren't present (Chocohead)
Add #equals to ProfileTarget (Chocohead)
Add support for multiple profile texture overrides (Chocohead)
Add support for classic compact solars (Chocohead)
Improve loading of profiles from zips (Chocohead)
Add folder support for profile recipes (Chocohead)
Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
Move smelting recipes to ini file (Chocohead)
Implement recipe extension, add central profile collection (Chocohead)
Removed trailing empty column in hoe recipe (Chocohead)
Allow profiles to change smelting recipes (Chocohead)
Add defensive xp check to furnace recipe manager (Chocohead)
Fix some items being hidden that shouldn't have been (Chocohead)
Improve ease of parsing profiles (Chocohead)
Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
Fix logged errors when reloading resource packs (Chocohead)
Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
Fix spelling mistake in the config (Chocohead)
Rename Classic to Version (Chocohead)
Push out version handling to ProfileManager (Chocohead)
Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
Add a noise to gas vapourisation (Chocohead)
Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
Ensure foam and colour changes always save Fixes #2268 (Chocohead)
Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
Add Item#isEnchantable override to electric armour (Chocohead)
Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
Fixed generic warning (Chocohead)
jenkins-IC2_112-80
Updated some translations. (Aroma1997)
jenkins-IC2_112-79
Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
Add/Correct solid UU recipes (Chocohead)
Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
Improve finding the recipe owner of invalid recipes (Chocohead)
Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
This'll help (Chocohead)
jenkins-IC2_112-68
Move recycler blacklist patch somewhere more sensible (Chocohead)
Better handling of the Industrial Credit config (Chocohead)
Allow the fun to never stop (Chocohead)
Final fork for now (Chocohead)
Hide some more extra items (Chocohead)
Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
Fork that canning machine Not those two, the third one (Chocohead)
Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
Provide an alternative CF sprayer (Chocohead)
Add back 2 old reactor components (Chocohead)
Annotate remaining tile entities (Chocohead)
Fork cables (Chocohead)
Allow electrolyzer picking (Chocohead)
Fork MFE and MFSUs (Chocohead)
Play about with texture substitution (Chocohead)
Initial concept for TeBlock filtering (Chocohead)
Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
Add back the old weed-ex can (Chocohead)
Add back extra ingots to acheive ingot parity (Chocohead)
Make old cells work similar to buckets (Chocohead)
Begin joint existance process (Chocohead)
Add compressed plants and fuel cans back (Chocohead)
Add near-depleted and re-enriched uranium back (Chocohead)
Annotate other multi-items (Chocohead)
Add back old cells (Chocohead)
jenkins-IC2_112-67
Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
Item#addInformation is client side only (Chocohead)
Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
Fix personal chests not opening when looking inside (Chocohead)
Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
Fix some entries (estebes)
jenkins-IC2_112-166
Fix missing ; (estebes)
jenkins-IC2_112-165
Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
Implement surface removal
Appears to all work at least (Chocohead)
jenkins-IC2_112-162
Fix hot cube item model (Chocohead)
Implement multi-surface merging
Also makes some more optimisations (Chocohead)
Fix broken lang file (Chocohead)
jenkins-IC2_112-161
Ensure the client is kept aware of cube heat
Little bit more work as it can (and does) change off thread (Chocohead)
Log surface with temperature
Super spammy but makes it clear which a cube is in (Chocohead)
Rough colour changes for temperature
Good enough for the time being (Chocohead)
jenkins-IC2_112-160
Avoid memory churning collections so much (Chocohead)
Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
Fix a collection of bugs
Actually lets heat flow now (without deadlocking too) (Chocohead)
Drop event notification system
It's massively memory heavy for high surface areas for little gain
Trades the memory savings so nodes know their neighbours (Chocohead)
Nothing to see here
Unless you're in dev, in which case there's a "hot" "cube"
Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
Update German translation, thanks rumspringa (Chocohead)
Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
Fix API (estebes)
jenkins-IC2_112-158
Fix generator facings (estebes)
jenkins-IC2_112-157
Fix locale (estebes)
jenkins-IC2_112-156
Actually fix build (estebes)
jenkins-IC2_112-155
Fix build (estebes)
jenkins-IC2_112-154
Refactor (estebes)
Temporarily disable the coke kiln (estebes)
Cleanup some code (estebes)
Added the bronze rotor (estebes)
Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
Fix 2541 (estebes)
jenkins-IC2_112-152
Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
Fluid pipes internal logic improved. New Storage Box textures. (estebes)
Improves pipes (estebes)
jenkins-IC2_112-150
Fix pipe bounding boxes for good
Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering
Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
Small changes (estebes)
jenkins-IC2_112-146
Play about with pipe hitboxes some more
Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
better pipe textures (estebes)
jenkins-IC2_112-144
Fluid pipes are live (estebes)
jenkins-IC2_112-143
Show the side about to be rotated to when wrenching (Chocohead)
Add a utility to get the rotation based on ray trace (Chocohead)
Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
Fix overlay's alpha (estebes)
jenkins-IC2_112-141
Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
Allow IWrenchables to suggest whether a rotation is possible
Defaults to true as previously it was presumed everything was worth a try (Chocohead)
Add more context to IEnhancedOverlayProvider (Chocohead)
Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
Plaster docs everywhere
Just because I can (Chocohead)
Highlight the segment being hovered (Chocohead)
Drop the tessellator argument
Realistically it's never going to be in doubt (Chocohead)
Avoid using GameProfile#equals
It checks both ID and name, which is no good if people change their names (Chocohead)
Break overlay rendering out into a dedicated handler (Chocohead)
Allow drawing overlays with colour directly (Chocohead)
Use a more appropriate functional type
Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
Fix connectivity (estebes)
jenkins-IC2_112-137
More work on pipes (estebes)
jenkins-IC2_112-136
More work on pipes (estebes)
jenkins-IC2_112-135
Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
Crowbar recipe and locale (estebes)
Fix wrench durability (estebes)
Improve the crowbar (estebes)
Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
New tanks and tank funcionality (estebes)
Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
Add translation for Creosote (estebes)
Add recipes for the storage boxes (estebes)
Fix refractory_bricks texture (estebes)
Added the storage box. Fix a few thigns here an there. (estebes)
Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
Fix #2531 (estebes)
jenkins-IC2_112-129
Fix the Coke Kiln harvest tool (estebes)
Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
Improve the DynamicRecipeManager (estebes)
Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
Tint pipe item models rather than manually creating them (Chocohead)
Enhance pipe models
Fixes particle textures being wrong (Chocohead)
Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
Custom IFluidHandler (estebes)
jenkins-IC2_112-123
Fix logic (estebes)
jenkins-IC2_112-122
Small wrench fix (estebes)
jenkins-IC2_112-121
Small wrench improvements. (estebes)
jenkins-IC2_112-120
Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
Allow the new wrench to be used in recipes that use the old wrench. (estebes)
Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
Allow disabling items from having jetpacks attached in the config (Chocohead)
Close enough (Chocohead)
jenkins-IC2_112-117
Remove unnecessary casts
They're implict already from float/double addition/multiplication (Chocohead)
Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
Add support for custom mining drills (Chocohead)
Fix some items showing in classic that don't need to (Chocohead)
Fix filling classic empty cells not consuming them in the process (Chocohead)
Hide the lappack when using experimental (Chocohead)
Add support for custom hazmat armour (Chocohead)
Fix iron scaffolding appearing to be wooden
Fixes #2504 (Chocohead)
jenkins-IC2_112-116
Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
Fix imports (estebes)
jenkins-IC2_112-114
Fix imports (estebes)
jenkins-IC2_112-113
New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
Fix reactor GUI texture
Fixes #2489 (Chocohead)
Fix Block Cutting Machine GUI texture (Chocohead)
Fix using the wrong foam sprayer in both style profiles (Chocohead)
Allow classic MFE to charge and drain tier 3 items (Chocohead)
Ensure foam setting takes random tick speed into account
Fixes #2521 (Chocohead)
Fix weighted item distributors failing to try lower priorities (Chocohead)
Hopefully fix encoding enums for the last time
It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
Add comparator support to the tank
Fixes #2471 (Chocohead)
Fix an IllegalAccessException using uu-world-scan
Fixes #2481 (Chocohead)
Fix GUI name with Advanced Upgrades
Fixes #2473 (Chocohead)
Notify observers when crops on crop sticks grow
Fixes #2477 (Chocohead)
Fix UU scan missing air like blocks
Adds a missing Watchdog reflection exception message too (Chocohead)
Fix machine recipe removal for multi-item outputs (Chocohead)
Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
Allow the tier of the Mass Fabricator and Matter Fabricator to be changed
Handles #2465 (Chocohead)
Move all profile related things into a package (Chocohead)
Add events for profile loading and switching (Chocohead)
Make profile names non-case sensitive (Chocohead)
Switch profile selection to the config
No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
Ensure the condenser always updates its tier too (Chocohead)
Fix the advanced miner having an indecisive tier
Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
Improve laser events a little
Actually exposes the laser ItemStack within LaserShootEvent
Now allows lasers to go straight through cancelled entities (Chocohead)
Scale the Advanced Miner's tier with the Miner's (Chocohead)
Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
Ensure IInventory actions always save
Should fix #2437 (Chocohead)
Add additional checking to HandHeldInventory crashes
Should make #2453 easy to debug (Chocohead)
Fix compressing lapis
Fixes #2451 (Chocohead)
jenkins-IC2_112-104
Fix sending enum collections over the network
Fixes #2448 (Chocohead)
Add a lapis to lapis block compression recipe
Implements #2445 (Chocohead)
Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
Remove recipe cache until it can work properly. (Player)
Add separate volume control for IC2 audio
Add ability to control volume and attenuation distance
Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
Add slag to OreDict. (Aroma1997)
Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
Fixed some recipes only accepting vanilla planks
Fixes #2399 (Chocohead)
Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
Fix recipe files running into each other without final line breaks (Chocohead)
Fix profile loading crash if additional mods aren't present (Chocohead)
Add #equals to ProfileTarget (Chocohead)
Add support for multiple profile texture overrides (Chocohead)
Add support for classic compact solars (Chocohead)
Improve loading of profiles from zips (Chocohead)
Add folder support for profile recipes (Chocohead)
Improve ability to cleanly switch between profiles
Without restarting of course, that never fails (Chocohead)
Move smelting recipes to ini file (Chocohead)
Implement recipe extension, add central profile collection (Chocohead)
Removed trailing empty column in hoe recipe (Chocohead)
Allow profiles to change smelting recipes (Chocohead)
Add defensive xp check to furnace recipe manager (Chocohead)
Fix some items being hidden that shouldn't have been (Chocohead)
Improve ease of parsing profiles (Chocohead)
Switch out SuddenlyTextures in favour of proper profile loading
Supports texture packs rather than completely hijacking the textures (Chocohead)
Fix logged errors when reloading resource packs (Chocohead)
Ditch SuddenlyTextures
Profile loading now offers everything it did, just without hacks (Chocohead)
Refactor utility XML methods out of GuiParser
Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
More work on recipe processing
Now properly reads recipe replacement and addition files (Chocohead)
Add profile XML parsing, begin recipe processing
Removes the alt zip containing classicy things
Adds in some better string representations of profile related objects
Allows TextureStyle to go in hash sets/maps (Chocohead)
Provide a better solution for the furnace recipe manager being more special
Special relative to most of the other machine's generic types at least (Chocohead)
Fix spelling mistake in the config (Chocohead)
Rename Classic to Version (Chocohead)
Push out version handling to ProfileManager (Chocohead)
Add texture porting to SuddenlyTextures
Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
Add recipe removing back
Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
Add a noise to gas vapourisation (Chocohead)
Temporary fix for painter cleaning in JEI
Fixes #2384 (Chocohead)
Fix the old compressed air cell emptying recipe
Fixes #2274 (Chocohead)
Ensure foam and colour changes always save
Fixes #2268 (Chocohead)
Fix machine recipes with inputs that have containers
Fixes #2385 (Chocohead)
jenkins-IC2_112-85
Fix the painter cleaning recipe not working
Fixes #2338 (Chocohead)
Nerf obsidian in the block cutting machine
Handles #2189 (Chocohead)
Fix foamed cables not rendering the block behind them
Fixes #2337 (Chocohead)
Handle invalid meta values for classic cells
Fixes #2383 (Chocohead)
Pause IC2 sounds whilst the game is also paused
Fixes #2343 (Chocohead)
Add ItemHandler capability to reactor access hatches
Fixes #2349 (Chocohead)
jenkins-IC2_112-84
Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
Hopefully fix sparadic crashes from packet releasing
It was experimental after all (Chocohead)
Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
Add additional information for bad fluid containers
Should help with diagnosing #2375 further (Chocohead)
Fix the nano sabre breaking blocks in creative
Now matches how other swords in vanilla work
Fixes #2350 (Chocohead)
Experimental packet payload releasing
Should fix #2352 without side effects (Chocohead)
Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
Add Item#isEnchantable override to electric armour (Chocohead)
Fixed rotor stacks being flagged as empty if over damaged
Fixes #2190, #2326, #2373 (Chocohead)
Fixed generic warning (Chocohead)
jenkins-IC2_112-80
Updated some translations. (Aroma1997)
jenkins-IC2_112-79
Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
Add/Correct solid UU recipes (Chocohead)
Improve the windmeter to actually help with wind mills and turbines
A right click shall reveal useful information why (or why not) it is working (Chocohead)
Improve finding the recipe owner of invalid recipes (Chocohead)
Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
This'll help (Chocohead)
jenkins-IC2_112-68
Move recycler blacklist patch somewhere more sensible (Chocohead)
Better handling of the Industrial Credit config (Chocohead)
Allow the fun to never stop (Chocohead)
Final fork for now (Chocohead)
Hide some more extra items (Chocohead)
Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
Fork that canning machine
Not those two, the third one (Chocohead)
Provide alternative recipe set
Doesn't cover all blocks/items
Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
Provide an alternative CF sprayer (Chocohead)
Add back 2 old reactor components (Chocohead)
Annotate remaining tile entities (Chocohead)
Fork cables (Chocohead)
Allow electrolyzer picking (Chocohead)
Fork MFE and MFSUs (Chocohead)
Play about with texture substitution (Chocohead)
Initial concept for TeBlock filtering (Chocohead)
Concept for picking tile entities based on the config
Persists between loads with different settings
The config really just changes what an item will place (Chocohead)
Add back the old weed-ex can (Chocohead)
Add back extra ingots to acheive ingot parity (Chocohead)
Make old cells work similar to buckets (Chocohead)
Begin joint existance process (Chocohead)
Add compressed plants and fuel cans back (Chocohead)
Add near-depleted and re-enriched uranium back (Chocohead)
Annotate other multi-items (Chocohead)
Add back old cells (Chocohead)
jenkins-IC2_112-67
Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
Item#addInformation is client side only (Chocohead)
Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
Fix personal chests not opening when looking inside (Chocohead)
Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
Fix some entries (estebes)
jenkins-IC2_112-166
Fix missing ; (estebes)
jenkins-IC2_112-165
Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
Implement surface removal
Appears to all work at least (Chocohead)
jenkins-IC2_112-162
Fix hot cube item model (Chocohead)
Implement multi-surface merging
Also makes some more optimisations (Chocohead)
Fix broken lang file (Chocohead)
jenkins-IC2_112-161
Ensure the client is kept aware of cube heat
Little bit more work as it can (and does) change off thread (Chocohead)
Log surface with temperature
Super spammy but makes it clear which a cube is in (Chocohead)
Rough colour changes for temperature
Good enough for the time being (Chocohead)
jenkins-IC2_112-160
Avoid memory churning collections so much (Chocohead)
Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
Fix a collection of bugs
Actually lets heat flow now (without deadlocking too) (Chocohead)
Drop event notification system
It's massively memory heavy for high surface areas for little gain
Trades the memory savings so nodes know their neighbours (Chocohead)
Nothing to see here
Unless you're in dev, in which case there's a "hot" "cube"
Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
Update German translation, thanks rumspringa (Chocohead)
Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
Fix API (estebes)
jenkins-IC2_112-158
Fix generator facings (estebes)
jenkins-IC2_112-157
Fix locale (estebes)
jenkins-IC2_112-156
Actually fix build (estebes)
jenkins-IC2_112-155
Fix build (estebes)
jenkins-IC2_112-154
Refactor (estebes)
Temporarily disable the coke kiln (estebes)
Cleanup some code (estebes)
Added the bronze rotor (estebes)
Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
Fix 2541 (estebes)
jenkins-IC2_112-152
Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
Fluid pipes internal logic improved. New Storage Box textures. (estebes)
Improves pipes (estebes)
jenkins-IC2_112-150
Fix pipe bounding boxes for good
Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering
Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
Small changes (estebes)
jenkins-IC2_112-146
Play about with pipe hitboxes some more
Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
better pipe textures (estebes)
jenkins-IC2_112-144
Fluid pipes are live (estebes)
jenkins-IC2_112-143
Show the side about to be rotated to when wrenching (Chocohead)
Add a utility to get the rotation based on ray trace (Chocohead)
Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
Fix overlay's alpha (estebes)
jenkins-IC2_112-141
Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
Allow IWrenchables to suggest whether a rotation is possible
Defaults to true as previously it was presumed everything was worth a try (Chocohead)
Add more context to IEnhancedOverlayProvider (Chocohead)
Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
Plaster docs everywhere
Just because I can (Chocohead)
Highlight the segment being hovered (Chocohead)
Drop the tessellator argument
Realistically it's never going to be in doubt (Chocohead)
Avoid using GameProfile#equals
It checks both ID and name, which is no good if people change their names (Chocohead)
Break overlay rendering out into a dedicated handler (Chocohead)
Allow drawing overlays with colour directly (Chocohead)
Use a more appropriate functional type
Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
Fix connectivity (estebes)
jenkins-IC2_112-137
More work on pipes (estebes)
jenkins-IC2_112-136
More work on pipes (estebes)
jenkins-IC2_112-135
Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
Crowbar recipe and locale (estebes)
Fix wrench durability (estebes)
Improve the crowbar (estebes)
Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
New tanks and tank funcionality (estebes)
Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
Add translation for Creosote (estebes)
Add recipes for the storage boxes (estebes)
Fix refractory_bricks texture (estebes)
Added the storage box. Fix a few thigns here an there. (estebes)
Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
Fix #2531 (estebes)
jenkins-IC2_112-129
Fix the Coke Kiln harvest tool (estebes)
Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
Improve the DynamicRecipeManager (estebes)
Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
Tint pipe item models rather than manually creating them (Chocohead)
Enhance pipe models
Fixes particle textures being wrong (Chocohead)
Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
Custom IFluidHandler (estebes)
jenkins-IC2_112-123
Fix logic (estebes)
jenkins-IC2_112-122
Small wrench fix (estebes)
jenkins-IC2_112-121
Small wrench improvements. (estebes)
jenkins-IC2_112-120
Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
Allow the new wrench to be used in recipes that use the old wrench. (estebes)
Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
Allow disabling items from having jetpacks attached in the config (Chocohead)
Close enough (Chocohead)
jenkins-IC2_112-117
Remove unnecessary casts
They're implict already from float/double addition/multiplication (Chocohead)
Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
Add support for custom mining drills (Chocohead)
Fix some items showing in classic that don't need to (Chocohead)
Fix filling classic empty cells not consuming them in the process (Chocohead)
Hide the lappack when using experimental (Chocohead)
Add support for custom hazmat armour (Chocohead)
Fix iron scaffolding appearing to be wooden
Fixes #2504 (Chocohead)
jenkins-IC2_112-116
Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
Fix imports (estebes)
jenkins-IC2_112-114
Fix imports (estebes)
jenkins-IC2_112-113
New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
Fix reactor GUI texture
Fixes #2489 (Chocohead)
Fix Block Cutting Machine GUI texture (Chocohead)
Fix using the wrong foam sprayer in both style profiles (Chocohead)
Allow classic MFE to charge and drain tier 3 items (Chocohead)
Ensure foam setting takes random tick speed into account
Fixes #2521 (Chocohead)
Fix weighted item distributors failing to try lower priorities (Chocohead)
Hopefully fix encoding enums for the last time
It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
Add comparator support to the tank
Fixes #2471 (Chocohead)
Fix an IllegalAccessException using uu-world-scan
Fixes #2481 (Chocohead)
Fix GUI name with Advanced Upgrades
Fixes #2473 (Chocohead)
Notify observers when crops on crop sticks grow
Fixes #2477 (Chocohead)
Fix UU scan missing air like blocks
Adds a missing Watchdog reflection exception message too (Chocohead)
Fix machine recipe removal for multi-item outputs (Chocohead)
Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
Allow the tier of the Mass Fabricator and Matter Fabricator to be changed
Handles #2465 (Chocohead)
Move all profile related things into a package (Chocohead)
Add events for profile loading and switching (Chocohead)
Make profile names non-case sensitive (Chocohead)
Switch profile selection to the config
No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
Ensure the condenser always updates its tier too (Chocohead)
Fix the advanced miner having an indecisive tier
Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
Improve laser events a little
Actually exposes the laser ItemStack within LaserShootEvent
Now allows lasers to go straight through cancelled entities (Chocohead)
Scale the Advanced Miner's tier with the Miner's (Chocohead)
Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
Ensure IInventory actions always save
Should fix #2437 (Chocohead)
Add additional checking to HandHeldInventory crashes
Should make #2453 easy to debug (Chocohead)
Fix compressing lapis
Fixes #2451 (Chocohead)
jenkins-IC2_112-104
Fix sending enum collections over the network
Fixes #2448 (Chocohead)
Add a lapis to lapis block compression recipe
Implements #2445 (Chocohead)
Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
Remove recipe cache until it can work properly. (Player)
Add separate volume control for IC2 audio
Add ability to control volume and attenuation distance
Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
Add slag to OreDict. (Aroma1997)
Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
Fixed some recipes only accepting vanilla planks
Fixes #2399 (Chocohead)
Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
Fix recipe files running into each other without final line breaks (Chocohead)
Fix profile loading crash if additional mods aren't present (Chocohead)
Add #equals to ProfileTarget (Chocohead)
Add support for multiple profile texture overrides (Chocohead)
Add support for classic compact solars (Chocohead)
Improve loading of profiles from zips (Chocohead)
Add folder support for profile recipes (Chocohead)
Improve ability to cleanly switch between profiles
Without restarting of course, that never fails (Chocohead)
Move smelting recipes to ini file (Chocohead)
Implement recipe extension, add central profile collection (Chocohead)
Removed trailing empty column in hoe recipe (Chocohead)
Allow profiles to change smelting recipes (Chocohead)
Add defensive xp check to furnace recipe manager (Chocohead)
Fix some items being hidden that shouldn't have been (Chocohead)
Improve ease of parsing profiles (Chocohead)
Switch out SuddenlyTextures in favour of proper profile loading
Supports texture packs rather than completely hijacking the textures (Chocohead)
Fix logged errors when reloading resource packs (Chocohead)
Ditch SuddenlyTextures
Profile loading now offers everything it did, just without hacks (Chocohead)
Refactor utility XML methods out of GuiParser
Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
More work on recipe processing
Now properly reads recipe replacement and addition files (Chocohead)
Add profile XML parsing, begin recipe processing
Removes the alt zip containing classicy things
Adds in some better string representations of profile related objects
Allows TextureStyle to go in hash sets/maps (Chocohead)
Provide a better solution for the furnace recipe manager being more special
Special relative to most of the other machine's generic types at least (Chocohead)
Fix spelling mistake in the config (Chocohead)
Rename Classic to Version (Chocohead)
Push out version handling to ProfileManager (Chocohead)
Add texture porting to SuddenlyTextures
Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
Add recipe removing back
Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
Add a noise to gas vapourisation (Chocohead)
Temporary fix for painter cleaning in JEI
Fixes #2384 (Chocohead)
Fix the old compressed air cell emptying recipe
Fixes #2274 (Chocohead)
Ensure foam and colour changes always save
Fixes #2268 (Chocohead)
Fix machine recipes with inputs that have containers
Fixes #2385 (Chocohead)
jenkins-IC2_112-85
Fix the painter cleaning recipe not working
Fixes #2338 (Chocohead)
Nerf obsidian in the block cutting machine
Handles #2189 (Chocohead)
Fix foamed cables not rendering the block behind them
Fixes #2337 (Chocohead)
Handle invalid meta values for classic cells
Fixes #2383 (Chocohead)
Pause IC2 sounds whilst the game is also paused
Fixes #2343 (Chocohead)
Add ItemHandler capability to reactor access hatches
Fixes #2349 (Chocohead)
jenkins-IC2_112-84
Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
Hopefully fix sparadic crashes from packet releasing
It was experimental after all (Chocohead)
Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
Add additional information for bad fluid containers
Should help with diagnosing #2375 further (Chocohead)
Fix the nano sabre breaking blocks in creative
Now matches how other swords in vanilla work
Fixes #2350 (Chocohead)
Experimental packet payload releasing
Should fix #2352 without side effects (Chocohead)
Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
Add Item#isEnchantable override to electric armour (Chocohead)
Fixed rotor stacks being flagged as empty if over damaged
Fixes #2190, #2326, #2373 (Chocohead)
Fixed generic warning (Chocohead)
jenkins-IC2_112-80
Updated some translations. (Aroma1997)
jenkins-IC2_112-79
Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
Add/Correct solid UU recipes (Chocohead)
Improve the windmeter to actually help with wind mills and turbines
A right click shall reveal useful information why (or why not) it is working (Chocohead)
Improve finding the recipe owner of invalid recipes (Chocohead)
Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
This'll help (Chocohead)
jenkins-IC2_112-68
Move recycler blacklist patch somewhere more sensible (Chocohead)
Better handling of the Industrial Credit config (Chocohead)
Allow the fun to never stop (Chocohead)
Final fork for now (Chocohead)
Hide some more extra items (Chocohead)
Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
Fork that canning machine
Not those two, the third one (Chocohead)
Provide alternative recipe set
Doesn't cover all blocks/items
Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
Provide an alternative CF sprayer (Chocohead)
Add back 2 old reactor components (Chocohead)
Annotate remaining tile entities (Chocohead)
Fork cables (Chocohead)
Allow electrolyzer picking (Chocohead)
Fork MFE and MFSUs (Chocohead)
Play about with texture substitution (Chocohead)
Initial concept for TeBlock filtering (Chocohead)
Concept for picking tile entities based on the config
Persists between loads with different settings
The config really just changes what an item will place (Chocohead)
Add back the old weed-ex can (Chocohead)
Add back extra ingots to acheive ingot parity (Chocohead)
Make old cells work similar to buckets (Chocohead)
Begin joint existance process (Chocohead)
Add compressed plants and fuel cans back (Chocohead)
Add near-depleted and re-enriched uranium back (Chocohead)
Annotate other multi-items (Chocohead)
Add back old cells (Chocohead)
jenkins-IC2_112-67
Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
Item#addInformation is client side only (Chocohead)
Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
Fix personal chests not opening when looking inside (Chocohead)