File Details
incapacitated-fabric-1.21.1-2.0.0.jar
- R
- Aug 24, 2025
- 210.08 KB
- 2.9K
- 1.21.1
- Fabric
File Name
incapacitated-fabric-1.21.1-2.0.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
* Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
* Fixed a bug where the revive progress bar wouldn't reach the end.
* Added a GUI rendered down counter
* With client configs to toggle it, toggle the colors, and change its position
* Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
* Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
* Removed the GlowingWhileDown, added the effect to the incapEffectData config
* Added optional config to allow you to add potion effects to players when they're revived.
* Adding blame to incapacitation and revive messages
* These messages also don't display if the death messages gamerule is disabled
* ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
* Commands should no longer necessarily require a player selector, if a player is running it.
* All Comma Separated Value configs are now tags
* InstantKills -> damage_type > no_incap.json
* FoodReviveList -> item > revive_food.json
* FoodAdrenalineList -> item > adrenaline_food.json
* FoodHealList -> item > healing_food.json
* Additionally added:
* damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
* entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
* The Hunter config is now an integer instead of a boolean
* Disabled when set to 0
* Any number above 0 is the amount of kills a user needs to get while down to self-revive