Improved Villagers: Organized Combat

The Improved Villagers Mod is my humble attempt to bring a bit of martial excitement to Minecraft.

File Details

ImprovedVils-1.12.2-1.0.5.jar

  • R
  • Nov 28, 2024
  • 392.41 KB
  • 1.5K
  • 1.12.2
  • Forge

File Name

ImprovedVils-1.12.2-1.0.5.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:improved-villagers-organized-combat-1073212:5944800")
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Update Improved Villagers Mod update 1.0.5
 
New Troop Commands: Hitherto, being an attacker against a group of villagers who were on watch/guard put the attacker at a great disadvantage.
Now there are two other ways of marching villagers by way of the Baton (through a GUI).
1. Bayonet charge (Villagers eat up one food for each charge. ++hand-to-hand attack damage & breaks through foe's armour)
2. Forward now (Villagers go without stopping)
3. Attack now (Villagers go until they spot a foe, then attack) Fixed Villager's Melee AI Villagers will path to any foe within target range.
Fixed Villager's Targeting AI Villagers will attack the nearest target, regardless of class, instead of locking on to one kind of foe. Villagers will call for help (Revenge) from other villagers of same team.
Fixed Villager's Swimming AI Villagers would insist on wading even when trying to land, getting stuck.
 
Small Tweaks:
Opening Baton Troop Setting GUI will clear the "Select Chest".
Made Baton platoon selection writs fade after a little while, and put them right in the middle where they belong.
Villagers would fare across the map to get to refill chest if they weren't on Guard. Now they have a limit.