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Improved Mobs (Forge, NeoForge)

Harder mobs for increased difficulty

File Details

improvedmobs-1.21.1-1.13.4-neoforge.jar

  • R
  • May 6, 2025
  • 318.43 KB
  • 752
  • 1.21.1
  • NeoForge

File Name

improvedmobs-1.21.1-1.13.4-neoforge.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:improved-mobs-282639:6502402"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Improved Mobs 1.13.4

  • Fix some packet stuff causing server to be unjoinable on fabric

  • Forge: Fix difficulty impl not registered so difficulty was always 0

  • Wrap repair ingredient calc...

  • Fix flag config initialization not saved to file

  • Add PLAYERSUM difficulty:

  • Sum of all nearby players

  • This can overshoot the theoretical max value (e.g. default 250) as this the max not hardcoded

  • Add simulate and pause/unpause command:

  • simulate Simulates the given difficulty step increases.

  • pause/unpause: (Un)Pauses difficulty increase for the given target

  • Add vanilla regional clamped difficulty. Useful for e.g. Majrusz's Progressive Difficulty which uses it

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md