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Improved Mobs (Forge, NeoForge)

Harder mobs for increased difficulty

File Details

improvedmobs-1.20.1-1.13.2-forge.jar

  • R
  • Nov 30, 2024
  • 324.90 KB
  • 1.0M
  • 1.20.1
  • Forge

File Name

improvedmobs-1.20.1-1.13.2-forge.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:improved-mobs-282639:5950926")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Improved Mobs 1.13.2

  • Fix some problems with list config on forge causing config resets

  • Fix projectile/explosion damage increase not applying to player on fabric

  • Fix Flag config not updating correctly after config modification with tags

  • Fix crash with epic fight

  • Fix some stuff with flying and water mounts

Improved Mobs 1.13

  • Redo integration mod for difficulty:

  • Config changed from true/false to OFF/ON/ADD

  • OFF and ON behave as old true/false but ADD allows stacking on top of existing ones for even more mayham

  • LevelZ and PlayerEX now has a multiplier config

  • Allow pehkui integration to be more configurable with size chance and flag for individual mobs

  • Disable overlay being shown with f3 debug toggled

  • Allow negative values for difficulty increase. To use that use | as a delimiter instead of -

  • Add config for line of sight requirements

  • Add breaking speed modifier config

  • Add armor trim chance

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md