Immortuos Calyx

Adds a new, dangerous parasite to the game

File Details

immortuoscalyx-neoforge-1.21.1-2.0.0.jar

  • R
  • Mar 2, 2025
  • 423.70 KB
  • 32
  • 1.21.1
  • NeoForge

File Name

immortuoscalyx-neoforge-1.21.1-2.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immortuos-calyx-411857:6257856"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Change log (detailed)
* Rewritten codebase from 1.x to be easier to add on to and update
* New Gene System
  * Adds the Gene Ripper, adding a low chance to harvest unidentified genes from entities when getting kills
  * Adds a new village building, the Rusk Co. Research facility.
  * Inside the research facility, the new block, the Gene Encoder
    * This is used to identify genes, refine genes by adding the quality of genes of the same type together, or combine two different genes into one vial.
  * This is also a villager work station.
  * Adds the Genetic Researcher
    * Sells supplies both genetic research, and dealing with the Immortuos Calyx infection.
  * Adds Gene splicers, a Trinket/Curio that adds Gene trinket/curio slots to put identified genes into
  * Identified Gene vials can have up to two genes contained within them, and potentially a contamination from refining/combining, as well as a quality/potency level
  * Removing Genes harms the player with organ damage
  * Genes are not reusable once implanted. 
    * This includes through dying with keep inventory.
  * Genes added:
    * Immortuos Gene - Chance to negate infection progression
    * Zombie Gene - Provides natural armor to the user
    * Ocelot Gene - Provides a small speed buff to the user
    * Turtle Gene - Reduces damage the player takes while they are in water
    * Iron Golem Gene - Gives a damage boost to a user for a brief time after taking damage
    * Frog Gene - Increases jump height while crouching, does not protect from fall damage
  * Contaminations added:
    * Heliophobia - You burn in the sun
    * Hydrophobia - Large amounts of water is lethal
    * Genetic Destabilization - Random Spontaneous Combustion (flames, not explosions)
    * Stagger - Increased damage taken
    * Knee Pastafication - Slow down for a brief time when taking fall damage