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ImmersiveVFX

A visual overhaul for Minecraft that keeps the vanilla feel intact. Lightweight shaders, particle effects and animations enhance the atmosphere for a true vanilla-plus experience without killing your frames.
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ImmersiveVFX-1.9.2-fabric.jar

File nameImmersiveVFX-1.9.2-fabric.jar
Uploader
ShinyflvresShinyflvres
Uploaded
Nov 9, 2026
Downloads
354
Size
3.7 MB
Mod Loaders
Fabric
File ID
9522770
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:immersivevfx-1766116:9522770"

Learn more about Curse Maven

What's new

ImmersiveVFX 1.9.2

New

  • Added Voxy / Voxy SeedGen Support
  • Added Vectra LOD Support

Added

  • New menu icons.
  • New Vegetation tab in the menu, it replaces the Beta tab.
  • Added Moving Plants (Beta). Flowers, ferns, saplings, crops and other plants sway gently in the wind. Off by default.
  • Added Moving Leaves (Beta). Tree leaves move softly in the wind. Off by default.
  • Added the Insane and Insane (Toon) presets. They are Immersive with Moving Grass, Moving Plants, Moving Leaves and GPU Grass turned on.

Fixed

  • Fixed water reflections and Water Color Mapping being lost on LOD water.
  • Fixed leaves and other blocks turning invisible when another mod modifies the terrain shaders, for example frost on leaves. ImmersiveVFX now builds on the terrain shaders as other mods have changed them.
  • Fixed random glowing dots on blocks such as the corners of snow when a resource pack changes the texture atlas.
  • Glow, plants, water, sand, snow and ice are now recognised per block instead of by their position in the texture atlas, so resource packs can no longer break it.
  • Fixed LOD terrain flickering with shadows enabled.
  • Fixed stars popping in. They now fade in and out at dusk and dawn.
  • Fixed fog, atmospheric fog and underwater colours changing with a delay between biomes. They now blend by position like vanilla.
  • Fixed the sun looking bluish white at sunset with the Realistic sky.
  • Moving Grass now works with up to 512 grass textures and can no longer affect blocks that are not plants.
  • Fixed a crash with newer Sodium versions. If a future Sodium version changes something ImmersiveVFX relies on, only that effect turns off instead of the game crashing.
  • Fixed shadows jumping while moving and leaves turning see-through with Depth Calculation on Sodium 0.9.3.
  • Fixed GPU Grass appearing in the air while flying very fast.
  • Fixed a crash when another mod adds its own outputs to the terrain shaders. ImmersiveVFX now picks free shader outputs and keeps all its effects.

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