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Immersive Optimization

A lightweight entity-tick-scheduler for doubling your TPS.

File Details

[Forge 1.21] Immersive Optimization - 0.1.4

  • R
  • Mar 1, 2026
  • 49.58 KB
  • 1.6K
  • 1.21.1+1
  • Forge

File Name

immersive_optimization-forge-1.21-0.1.4.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:immersive-optimization-1163206:7695529"
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0.1.4

  • Added permission levels to commands
  • /io report no longer prints inactive dimensions

0.1.1

  • Projectiles are no longer culled (configurable)

0.1.0

  • Removed budgeting mechanics (It causes unexpected behavior and has limited effect)
  • Move to GPL-3.0 License
  • Added combat with Valkyrion Skies
  • Add Valkyrion Skies and ender pearl to blacklist
  • Fixed more warnings

0.0.4/5

  • Added culling by tracking distance
  • Made culling by render distance singleplayer only
  • Blacklisted Create by default

0.0.3

  • Fixed some warnings

0.0.2

  • Added blacklist and config reload commands
  • Updated default blacklist
  • Namespaces can now be blacklisted
  • Fixed issues when no players are nearby

0.0.1

  • Added tick scheduler
    • Distance culling
    • Viewport culling on integrated servers
  • Configuration
  • Server report and configuration commands