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Immersive Engineer Decor&Controls&Tool Reforged

⚙️ Industrial decor, workshop machines, storage fittings, and redstone control blocks for NeoForge factory builds.

File Details

engineers_decor_reforged-1.0.jar

  • R
  • Jun 8, 2026
  • 2.09 MB
  • 61
  • 1.21.1
  • NeoForge

File Name

engineers_decor_reforged-1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-engineers-decor-controls-tools-reforged-1555214:8216068"
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Engineer’s Decor & Controls Reforged 1.0

  • Promoted the release jar to version 1.0 for the first full public-ready release build.
  • Completed the NeoForge 1.21.1 modernization and fusion identity for Engineer's Decor & Controls Reforged.
  • Kept Immersive Engineering as a required dependency and integrated documentation into the IE Engineer's Manual resource system.
  • Organized the Engineer's Manual into clean groups for overview, construction, clinker and masonry, roofs and yard blocks, accessways, storage and transport, workshop machines, and redstone controls.
  • Added recipe/item visual pages and short RP-style usage text for documented blocks and items.
  • Added industrial construction blocks, catwalks, railings, ladders, doors, hatches, signs, lights, workshop furniture, storage blocks, utility machines, fluid fittings, and redstone control hardware.
  • Reworked machine GUI polish across the mod so labels, slot hints, button hover regions, and dense parent-style control panels fit inside their frames.
  • Restored and improved original-style GUI textures for Factory Hopper, Factory Dropper, Factory Block Placer, Small Laboratory Furnace, Small Electrical Furnace, and Small Waste Incinerator.
  • Fixed Factory Block Placer controls so stock row selectors, manual placement, redstone inversion, and trigger mode are separate functional GUI regions.
  • Rebuilt the Metal Crafting Table as a hammer-assisted 3x3 workstation with a dedicated hammer slot, crafting grid, and output flow.
  • Replaced this mod's metal-bar progression with verified Immersive Engineering steel plate usage where appropriate.
  • Replaced vanilla plank recipe inputs with verified Immersive Engineering treated wood where appropriate.
  • Updated rebar-related recipes to use verified Immersive Engineering steel rod instead of steel plate.
  • Added sign-like editable behavior for the Labeled Crate, including two-line saved labels, server validation, client sync, placement direction handling, and label-area click detection.
  • Improved Labeled Crate model and texture readability while keeping it visually aligned with the crate family.
  • Fixed Passive Fluid Accumulator visibility and verified core model/resource packaging.
  • Added and expanded GameTest coverage for machine menus, machine actions, redstone/control behavior, labeled-crate label persistence, and recent GUI control regressions.
  • Validated the release jar with clean Gradle build, 58 required GameTests, bounded dedicated-server startup, bounded client startup, jar inspection, and Prism test-instance installation.