Illage and Spillage: Respillaged

A continuation of the discontinued Illage and Spillage mod

File Details

Illage and Spillage: Respillaged 1.2.6

  • R
  • Jan 31, 2025
  • 31.99 MB
  • 2.1K
  • 1.20.1
  • Forge + 1

File Name

illageandspillagerespillaged-1.2.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:illage-and-spillage-finally-ported-1079714:6141500")

NeoForge

implementation fg.deobf("curse.maven:illage-and-spillage-finally-ported-1079714:6141500")
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Illage and Spillage: Respillaged 1.2.6 Changelog


General Changes:


* Igniter's flamethrower glows more and more red the closer it is to overheating

* Igniter's flamethrower now emits smoke when close to overheating

* Igniter's torch now uses an emissive texture

* Igniter's fireballs and snowballs now actually look like they shoot out of the dispenser

* Added camera shake to Twittollager explosion

* Ragno can no longer take damage while Freakager is using anticheese attack

* Mobs not attacking bosses while their forcefields are up is now achieved using canAttack mixin (mobs won't target and untarget them constantly and is overall cleaner)

+ Added Japanese localization

* Updated Chinese localization

* Updated Korean localization

* Whether or not an illager is a boss is now determined by an entity tag

     - This means you can override it and add any other entities to the tag with a datapack like you would with a vanilla tag (the path is data/illageandspillage/tags/entity_types/illager_bosses.json)

     - Entities that are considered bosses will be ignored by other bosses' forcefields and will have their name displayed on the raid bossbar (if the bossbar display is set to 3 in the config)


Bug Fixes:


* Fixed Igniters not being able to shoot fireballs at crazy Ragnos

* Fixed Hinder heal sound sometimes not working

* Fixed hay armor visual disappearing if the player dies or closes the world

* Fixed weird things with raiders attacking engineer machines and each other sometimes

* Fixed bossbars not disappearing if boss bar mode is set to 1 and the boss joins a raid

* Fixed Old Freakager and Old Magispeller being able to regain their forcefields after their fights have begun


NOTE: Due to the Igniter changes, any resource packs that change igniter's texture likely won't work anymore without some modifications