File Details
Illage and Spillage: Respillaged 1.2.6
- R
- Jan 31, 2025
- 31.99 MB
- 2.1K
- 1.20.1
- Forge + 1
File Name
illageandspillagerespillaged-1.2.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Illage and Spillage: Respillaged 1.2.6 Changelog
General Changes:
* Igniter's flamethrower glows more and more red the closer it is to overheating
* Igniter's flamethrower now emits smoke when close to overheating
* Igniter's torch now uses an emissive texture
* Igniter's fireballs and snowballs now actually look like they shoot out of the dispenser
* Added camera shake to Twittollager explosion
* Ragno can no longer take damage while Freakager is using anticheese attack
* Mobs not attacking bosses while their forcefields are up is now achieved using canAttack mixin (mobs won't target and untarget them constantly and is overall cleaner)
+ Added Japanese localization
* Updated Chinese localization
* Updated Korean localization
* Whether or not an illager is a boss is now determined by an entity tag
- This means you can override it and add any other entities to the tag with a datapack like you would with a vanilla tag (the path is data/illageandspillage/tags/entity_types/illager_bosses.json)
- Entities that are considered bosses will be ignored by other bosses' forcefields and will have their name displayed on the raid bossbar (if the bossbar display is set to 3 in the config)
Bug Fixes:
* Fixed Igniters not being able to shoot fireballs at crazy Ragnos
* Fixed Hinder heal sound sometimes not working
* Fixed hay armor visual disappearing if the player dies or closes the world
* Fixed weird things with raiders attacking engineer machines and each other sometimes
* Fixed bossbars not disappearing if boss bar mode is set to 1 and the boss joins a raid
* Fixed Old Freakager and Old Magispeller being able to regain their forcefields after their fights have begun
NOTE: Due to the Igniter changes, any resource packs that change igniter's texture likely won't work anymore without some modifications