IITechnology-0.1.06.jar
Curse Maven Snippet
What's new
Changelog
0.1.06
The first public build.
Added
- The 2i material chain:
2i,2i (2),2i (3)and2i (4), all fire resistant. - Mekanism silica chemistry: the gaseous
silicachemical plus oxidation, metallurgic infusing and reaction recipes. Fully optional, with a vanilla smelting fallback when Mekanism is absent. - A hidden advancement and a TNT-to-2i drop rule for vanilla, AE2 Tiny TNT and Data_Energistics explosives.
- The Infinite ii Cell: an AE2 storage cell that serves 2i, sand and the 16 concrete powders
infinitely, voids whatever is inserted, shows
∞in AE2 terminals, and draws no idle power. - The 2i Crafting CPU: a single-block AE2 crafting CPU with a byte-accurate storage pool that automatically carves out a slice per crafting job. Shift-right-click to edit the capacity.
- Optional AE2 Lightning Tech behaviour for 2i (2) and 2i (3).
Notes
- Applied Energistics 2 is required.
- Mekanism, Data_Energistics and AE2 Lightning Tech are optional and only change the features listed above.
- AURELIUM is not required. The two mods do not share a namespace and can be installed together.
This mod has no additional files

