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II Technology

An AE2 addon adding the 2i material chain, silica chemistry, a configurable crafting CPU, and an infinite ii storage cell.
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IITechnology-0.1.06.jar

File nameIITechnology-0.1.06.jar
Uploader
MuuxaMuuxa
Uploaded
Oct 7, 2026
Downloads
11
Size
3.8 MB
Mod Loaders
NeoForge
File ID
9086286
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ii-technology-1731296:9086286"

Learn more about Curse Maven

What's new

Changelog

0.1.06

The first public build.

Added

  • The 2i material chain: 2i, 2i (2), 2i (3) and 2i (4), all fire resistant.
  • Mekanism silica chemistry: the gaseous silica chemical plus oxidation, metallurgic infusing and reaction recipes. Fully optional, with a vanilla smelting fallback when Mekanism is absent.
  • A hidden advancement and a TNT-to-2i drop rule for vanilla, AE2 Tiny TNT and Data_Energistics explosives.
  • The Infinite ii Cell: an AE2 storage cell that serves 2i, sand and the 16 concrete powders infinitely, voids whatever is inserted, shows ∞ in AE2 terminals, and draws no idle power.
  • The 2i Crafting CPU: a single-block AE2 crafting CPU with a byte-accurate storage pool that automatically carves out a slice per crafting job. Shift-right-click to edit the capacity.
  • Optional AE2 Lightning Tech behaviour for 2i (2) and 2i (3).

Notes

  • Applied Energistics 2 is required.
  • Mekanism, Data_Energistics and AE2 Lightning Tech are optional and only change the features listed above.
  • AURELIUM is not required. The two mods do not share a namespace and can be installed together.

This mod has no additional files