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IDLE - Inactive Dynamic Lens Exploration

Idle Cinematics turns quiet moments into smooth cinematic views.
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IDLE 1.2.0

File nameidlecinematics-neoforge-26.1.2-1.2.0.jar
Uploader
TheonlyTazzTheonlyTazz
Uploaded
Aug 16, 2026
Downloads
4
Size
377.9 KB
Mod Loaders
NeoForge
File ID
8662818
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:idle-1647232:8662818"

Learn more about Curse Maven

What's new

Idle Cinematics 1.2.0

Landmark scenes and compatibility

  • Added a public, versioned landmark compatibility API for add-ons.
  • Added bounded discovery of registered landmarks through block entities in already-loaded client chunks.
  • Added landmark orbit, reveal, and crane scenes with collision-aware planning.
  • Added optional built-in identifiers for prominent magic and technology landmarks.
  • Added landmark details to the debug overlay.

Modpack integration

  • Added an optional KubeJS startup event for pack-defined landmarks and parameterized landmark scenes.
  • Added extensive Java add-on, landmark compatibility, KubeJS, and scene cookbook documentation.

Scene settings and fixes

  • Reworked scene settings into one searchable, scrollable list with category separators, category-wide toggles, and individual controls for built-in and addon scenes.
  • Combined time-specific compositions under one Celestial Scenes category.
  • Replaced the redundant nearby-mob switch with the Entity Scenes controls and skipped entity scanning when no enabled scene needs it.
  • Preserved legacy scene-pool and nearby-entity choices by migrating them into individual scene selections.
  • Fixed landmark-only configurations incorrectly falling back to a player orbit.
  • Fixed solid landmark subjects being rejected as obstructions during camera planning.

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