IDF-Uniforms-Equipment-1.2.0.jar
Curse Maven Snippet
What's new
1.2.0
- Shirts are now tucked in: class A, class B and tactical shirts end at the belt.
- New falafel (oak leaf) design for Staff Sergeant and all career / officer ranks, on every uniform and on the rank icons. The Staff Sergeant leaf is smaller.
- Career NCO and officer ranks on the tactical shirt now sit sideways on the shoulder pocket.
- New: Tactical Helmet Cover (Agilite style) with a battery counterweight pouch, an IR strobe and a rail flashlight. K toggles the flashlight, which really lights up where you look. J toggles the strobe, which blinks green and can only be seen through active night vision.
- Knee pads replaced by IDF "Robocop" knee pads.
- Night vision rework: it now lights up dark places and caves, with a much cleaner picture and less grain.
- New: Tactical Glasses with their own Curios slot.
- Vests and belts now have storage for mags, grenades and more. Right-click to open; while worn, Y opens the vest and G opens the belt. Sneak + right-click to wear packs, vests and belts.
- The tactical belt gets a small IFAK pouch.
- The Tactical Gear tab no longer lists boots and pants (they are in the uniform tabs).
- Dog tag covers are now craftable items (black and olive). The dog tag screen has a cover slot and fits on screen at any GUI scale.
- Boots age over time: scuffs and dirt after a while of wearing them. Looks only, they never break.
This mod has no additional files

