IceeRamenEvolution3.0.5.jar
Curse Maven Snippet
What's new
# 3.0.5
# ACT II IS HERE
* Every village gets its second arc: Leaf, Sand, Stone, Cloud, Mist and Rain, with 31 new story missions (levels 50 to 64)
* New bosses and set-piece fights, including Leaf's triple-summon battle, Kankuro's Kuroari and Sanshouo puppets, and a finale at the real Valley of the End
* Six new Story Seal outfit sets, including Itachi and Kisame. Every piece is wearable, and wearing the full set gives a set bonus a bit stronger than Act I's
# NEW SAGE ARTS
* Eight new Sage Mode moves, two for each Sage Mode. Learn them with JP in the Sage tree, and cast them while the mode is active
* Toad: Hair Needle Senbon and Fighting Tongue Slash
* Snake: Great Snake Thrust and Great Snake Lightning
* Hashirama: Ground Pulse and Wood Dragon Dance Performance
* Dragon: Dragon Breath and Dragon Vein Eruption
# AKATSUKI CHANGES
* Akatsuki fights now get harder as more players join, and when more pairs are active
* When one member goes down, their partner keeps fighting alone, and the hunt ends only once every member is beaten
* Akatsuki boss bars now show up properly
# CHANGES & BALANCE
* Scorching Rock reworked with a new melt-through landing
* All wood dragons have a new cel-shaded look
* Gedo Mazo now costs 750 chakra (was 1000) and Six Paths 1100 (was 1500)
* Chibaku Tensei: only captured players can break out, and only with big moves (Tailed Beast Bomb, Rasenshuriken, Big Ball Rasengan, C3, Creation of Heaven and Earth, Almighty Push). Stage 4 Susanoo now gets pulled in. Stage 5 can't be pulled in
* Creation of Heaven and Earth no longer slows you while charging
# BUG FIXES
* Your own Six Paths bodies no longer hit allies or players protected by party, village or arena rules
* Hidan's and Konan's debuffs no longer use vanilla potion effectsThis mod has no additional files