Ice and Fire: Nightfall
Curse Maven Snippet
What's new
π Ice and Fire: Nightfall - Update Changelog
βοΈ Balance Overhaul & The Official Guide Grimoire!
This update addresses community feedback regarding mob balance and difficulty, removes frustrating griefing mechanics, and introduces an interactive in-game guide book to walk players through every feature of the mod!
π 1. Nightfall Chronicle (New Interactive Guide Book)
- Official In-Game Grimoire:
- A beautifully designed, custom-textured guide book inspired by Alex's Mobs Animal Dictionary.
- Handcrafted pixel art featuring midnight leather, luminous Lunarium rune borders, and an embedded blood-red ruby.
- Interactive Book Screen (GUI):
- Custom UI with page-turning buttons (
</>), styled chapter headers, and page counters. - 9 Comprehensive Chapters explaining every entity, weapon, boss, and mechanic in the mod:
- The Rise of Dusk (Introduction)
- Lunarium Ore & Celestial Metallurgy
- Vampires, Bats & The Vampire Map
- Lord Sanguinarch's Castle & The Heart of the Night
- Blood Wyrm Hatching & Taming Guide
- Werewolves, Fang Dagger & Werewolf Cap (Pacification mechanic)
- Zombie Sharks & Shark Fin Delicacies
- Aero Jellies & The Shark Aero-Missile Launcher
- Devil Stag, Demon Gear & Robert
- Custom UI with page-turning buttons (
- Automatic Starter Gift:
- Automatically gifted to players the very first time they enter a world, accompanied by a thematic lore message in chat.
- Tracked via persistent player data so it won't clutter your inventory upon respawning.
- Crafting Recipe:
- Can be easily re-crafted anytime using 1 Vanilla Book + 1 Raw Lunarium.
πΊ 2. Werewolf Balance & De-Griefing Overhaul
- Block Devour / Biting Removed:
- Werewolves can no longer bite or destroy blocks. Player pillars, shelters, and builds are now 100% safe from werewolf destruction!
- Major Stat Adjustments (Fair Melee Combat):
- Health: Reduced from
300 HP(Wither level) β120 HP(Challenging apex predator, but fair). - Movement Speed: Tuned down from
0.40Dβ0.33D(Allows tactical kiting, arrow spacing, and sprinting away). - Attack Damage: Reduced from
16.0(8 hearts) β11.0(~5.5 hearts). - Armor & Toughness: Reduced from
8 Armor / 4 Toughnessβ4 Armor / 2 Toughness. - Knockback Resistance: Reduced from
85%β60%(Allows weapons to push them back). - Follow / Tracking Range: Halved from
64 blocksβ32 blocks(No longer sniffs you out from across the map). - Attack Pace & Bleed: Melee swipe attack cooldown lengthened to
0.7s(up from 0.45s), and claw bleed duration shortened from4sβ3s.
- Health: Reduced from
π¦ 3. Zombie Shark Balance Overhaul
- Abyssal Predator Tuning:
- Health: Reduced from
200 HPβ75 HP(Balanced for underwater combat mobility limitations). - Attack Damage: Reduced from
20.0(10 full hearts - previously one-shot unarmored players) β11.0(~5.5 hearts). - Swim Speed: Scaled down from
1.2Dβ1.1D. - Armor & Knockback Resistance: Reduced to
4.0 Armorand50% Knockback Resistance. - Follow Range: Reduced from
48 blocksβ32 blocks. - Attack Cooldown: Increased from
0.9s (18 ticks)β1.6s (32 ticks), preventing players from being endlessly stun-locked and chewed to death in deep water. - Bleeding Effect: Reduced from
Bleeding II (5s)βBleeding I (3s).
- Health: Reduced from
π οΈ General Fixes & Creative Tab Integration
- Added the Nightfall Chronicle to the Ice and Fire: Nightfall Creative Mode Tab.
- Updated English localization (
en_us.json) with new tooltips and messages. - Cleaned up deprecated AI goal tasks and unused block-breaking imports.
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