Sorry that this took way to long to do. But I had bigger projects that had priority.
-Changed: AdvRecipe data is visible for extensions. -Fixed: Multiblock Luminator didnt auto activate. (Sadly it does not accept power for a weird reason. Enet problem but i dont want to rewrite that right now) -Fixed: Luminator Full Hitbox was by default always active -Fixed: IC2cs Item Renderer was not calling right function and breaking other mod renderers. -Fixed: Nutrient Storage value would not correct the correct max when crop fully anaylzed. -Fixed: Crops would not save stored weedEx -Changed: Nutrient Storage can now go up to 300 internally but only show 200 (stays there capped) to ensure the 200 can be reached. -Fixed: Filtered Fluid Export Upgrade did use the wrong input. (itself) -Changed: Luminator (Both) accept now up to EV power without exploding and consume 5 times less power. -Added/Fixed: Crop Display Items account now for Item Color. -Fixed: Nuclear Reactor inventory manager didnt account for Item Max StackSize. -Fixed: Crash with Quantum Dyeing using a client only function. -Fixed: Vaccum Canner didnt fill CF items -Fixed: Forge Change with how armor damage was dealt. (Made The armor absorb 25x the amount of damage for 1x the cost) -Added: Massivly Expanded and improved RotationList (for coders). Thank my game engine for that. -Added: A Attempt at a ConnectiveTexture Mapper which will aid with calculating which texture is needed where. -Added: Fixed potential Crash with the dynamite remote tooltip (Meduris) -Fixed: Json Files for recipes