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A lightweight and highly configurable Minecraft mod that tweaks death penalties, level-up experience requirements, and the default attributes of newly spawned entities

Description

I Feel Bad

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zh_CN

1. abstract

  • A lightweight and highly configurable Minecraft mod that tweaks death penalties, level-up experience requirements, and the default attributes of newly spawned entities
  • mod id = i_feel_bad
  • LICENSE = GNU Lesser General Public License v3.0

2. introduce

  • i_feel_bad has introduced the following tweaks:
    • Enhancing death penalties
      • Re-balanced respawn state:
        • After death, player attributes are recalculated, turning respawning into a genuine setback instead of the vanilla “free refill” of hunger and health (especially when keep_inventory is on).
      • Post-respawn debuffs:
        • Players respawn with negative status effects that last for a configurable duration, forcing more cautious play.
    • Additional tweaks
      • Experience rework:
        • Optionally replaces Minecraft’s exponential level curve with linear or flat progression.
      • Mob attribute editing:
        • Lets you adjust the base attributes of any mob as it spawns, enabling fine-grained buffs or nerfs.
  • Every feature can be toggled independently and comes with extensive configuration options; disable anything you don’t need—no side effects.

3. server or client

  • This is a pure server-side module
  • If used on the dedicated server, this module is not necessary on the client side
  • Single-player or LAN play is also supported

4. config

5. notes

  • Due to some technical reasons, the fabric version of this mod:
    • does not support hot-reloading of config files (i.e., updating while the game is running); a restart is required for any changes to take effect
    • does not generate comments inside the config file
    • does not validate the config file; invalid entries may cause crashes or other issues
    • the Fabric port was added later, so additional problems may exist
  • If you have any suggestions regarding the function implementation, or if you need other functions, you can raise an issue