Description
This mod reduces the players health by 1 point after a specific number of ticks. The number of ticks is governed by a gamerule called Hunger Tick Rate and is set to 480 by default.
Players that are sprinting increase their timer by 2 ticks instead of just one. Additionally, if a player jumps, each jump increases their timer by 2.
If the difficulty is set to Hard, the player can die by the health reduction.
Finally, if the Hunger Tick Rate is set to small of a number the screen will shake each health reduction as if the player took damage.


