hostileworlds_invasions-1.12.1-1.1.jar
What's new
- Improved invasions to use more mobs, first 2 waves are always the same, but after that it will alternate between zombies, skeletons, creepers, spiders, endermen, bats, zombie players if mod installed, infernal mobs enhanced mobs if mod installed
- Support for bats, theyll fly around like parrots but are able to attack if you set them to
- Using custom invasion messages depending on type of invasion used
- Fixed invasion persistence bugs relating to players dying or world reloading
- Will spawn in cave if it detects players are underground
- Will spawn in lit up areas if no dark areas were found after a while, to make sure the invasion still happens
- Preventing omniscient mobs spawned for 1 player from chasing another unless they get close
- Zombie miners wont get pushed by flowing water, and other misc mining improvements
- Repairing blocks dont block explosions
- Tweaked repairing blocks texture
- More persistent block damage, multiple miners can make mining of 1 block faster now
- No more overlapping block damage visual
- Support for making any mob explode when they cant get any closer to you
- Support for making passive mobs able to attack
- Support for making mobs spawn at: surface, caves, air, water depending on how config is setup
- Lots and lots of other small tweaks and polish
- Various improvements to invasion customizing
This mod has no additional files

