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Hostile Water Monsters

This mod will host a series of hostile water monsters

File Details

HostileWaterMobs-1.18.1-1.39.0.22.jar

  • R
  • Feb 11, 2023
  • 524.20 KB
  • 25
  • 1.18.1
  • Forge

File Name

HostileWaterMobs-1.18.1-1.39.0.22.jar

Supported Versions

  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hostile-water-monsters-413027:4390934")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Version 22 for 1.16.3-1.16.5, 1.18.1,1.18.2, 1.19.2, 1.19.3
Standardized Code

I went all the way back to 1.16.5 and standardized the code as much as possible. 
All releases have the new magical food drops (river guardian gland, watersnake gland).  

All releases have edible gurty_guts.

All releases have standardized and improved looting tables

All releases have standardized and improved entity coding.

All releases have the same language/subtitles.

In all releases, river guardians will not attack child creatures if the villager child flag is set off.

In all releases, gurty nests now glow and sparkle to make them easier to find at night.   Note:  Gurty nests drop high quality fishing loot.  But only if broken before the Gurty dies.

 

Bug Fix

Sound

River Guardian Sound is fixed.  If you hear a riverguardian, they are in range to attack you.

Hit Points

There was a bug where creatures had 5 hit points (which I thought was 10).   This is fixed.  Health is now:

gurty: 21.5

river guardian: 18.5

slippery biter: 10.5

water snake: 10.5

 

I'm uploading these for approval now.