Hostile Harmony

This mod makes hostile mobs actually hostile to each other. Illagers vs the undead. Piglins vs witches. The chaos Minecraft should've had from the start.

File Details

Hostile Harmony 1.0.3

  • R
  • Jun 7, 2026
  • 509.43 KB
  • 445
  • 1.20.6+5
  • Forge + 1

File Name

hostileharmony-1.0.3.jar

Supported Versions

  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1

Curse Maven Snippet

Forge

implementation "curse.maven:hostile-harmony-1474232:8209467"

NeoForge

implementation "curse.maven:hostile-harmony-1474232:8209467"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The Slime Update (v1.0.3):

  • New biome type - Slime Caves:
    • Lots of slime!
    • Dripslime blocks
  • Slimes attack anything and have no preservation instinct
  • Slimes can now consume dropped meat items
  • Optional slime growth mechanic when consuming items
  • Improved slime spawning inside Slime Caves
  • Slimes are no longer slowed by dripslime
  • QoL Changes & Bug Fixes:
    • Added extensive configuration support for mob AI and gameplay changes
    • Most AI changes can now be individually enabled or disabled
    • Added whitelist/blacklist support for mob targeting behaviors
    • Added support for configuring modded entities as hostile, friendly, or prey
    • Added datapack-friendly entity relationship configuration system
    • Illager hostility towards hostile mobs is now configurable
    • Skeleton stat changes can now be disabled
    • Improved support for addon mods and datapack extensions