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Horror Elements mod

A mod that adds decorative blocks for your horror maps and spooky structures for your survival world

File Details

Horror_elements_mod_1.5.2_1.12.2.jar

  • R
  • Dec 3, 2023
  • 19.59 MB
  • 301.5K
  • 1.12.2
  • Forge

File Name

Horror_elements_mod_1.5.2_1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:horror-elements-mod-496520:4923463")
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Changelog :

Backported to 1.12.2

Warning, this mod is a complete rebuild of the 1.20.1 version, almost no mod elements ids are the same so think twice before updating an existing world with a previous version of this mod.

Additionally to the backport, the following changes were made :

-Removed the creeper, spider, steve, alex, herobrine and ender dragon skull due to built in error in this version. This elements will of course be added in latest versions of the mod.

-Texture tweaks were made to all existing blocks including : darkening the blood on skulls, changing the wood and ropes textures for blocks including this elements,  made blood texture look more realistic for most blood types and on most models

-Models tweaks were made to a lot of models includind : making legs of both villager blocks longer to feel less cluncky, reajusted the position of every chestbursted bodies to look more different from each other and more realistic

-highly optimized the mod, going from 90mb to 20mb. As stated before, structures will no longer be available in the mod and maybe reintroduce in a secondary mod called : Horror elements : Structures, more news in early 2024

-removed the haunted forest due to server crash. This biome will be reworked and reintroduced later but not in 1.12.2

-removed the predator. As stated before, we're aiming at making this mod more general oriented and many features were actually already related to the predator. To make sure this mod doesn't become a "predator element mod" and to keep most of its essence, we've decided to remove this rather rare mob to replace it with original, better polished mobs in later versions.

-Sound Player will not work in this version due to incompatibilities but will be reintroduced in later versions

-Merged every creative tabs together

-Changed the orientation of the dead cow to a less "explicit" and more natural position 

-Changed the texture of the broken tv and fixed its broken animation

 

 

 

As stated before, numerous of the mod's previous features were disabled in this backport due to incompatibilties and model problems, but also because of how I want this mod to be oriented for its future. Please don't spam the comments to ask for a feature to comeback in this version or another or to be backported because it is the last time I'll backport this mod to a previous version, but don't worry, the latest versions will still get some updates in the future