Hollow Contract Hunter (dp486-hunter1.3.2-rp191-mc26.3)
Curse Maven Snippet
What's new
Hollow Contract v486 — stable on main (merge commit 60bc808a82ffead77fe8def9fabed4e3e9e7bec9, PR #46). Datapack v486, hunter mod 1.3.2, resource pack v191, Minecraft 26.3 (Fabric). Promoted after William played a v486 contract and approved it on 2026-10-25.
Downloads (SHA-256)
| File | SHA-256 |
|---|---|
hollow-contract-v486-hunt-pacing-26.3-dropin.zip |
48558830cb3ef1bc9dccc93ce45930064d6bc5fc8dfbf14b336f6bc90f29909f |
hollow-contract-rp-v191-26.3.zip |
69f807802cda9d1e0bbe32bbc8f5a55387f78823b644ac0fa7b8bf52e0351d5a |
hollow-contract-hunter-1.3.2.jar |
43f440deb17b5f82353f7c112cc840e4bd41878794c57abb0c96c8a46f4fc41e |
Install (stock Fabric 26.3)
- Put
hollow-contract-hunter-1.3.2.jarin your.minecraft/modsfolder (Fabric Loader for 26.3 + Fabric API). - Put
hollow-contract-v486-hunt-pacing-26.3-dropin.zip(as-is, don't unzip) in the world'sdatapacksfolder (saves/<world>/datapacks). - Put
hollow-contract-rp-v191-26.3.zipin.minecraft/resourcepacks, then in Options → Resource Packs enable RP v191 and move it to the top of the list. Turn off older Hollow Contract packs (e.g. v190) — with v190 loaded, faces 2 and 3 of the face flash won't show. - Restart the world (beds/long-night settings apply on world load).
What's new since v439 (v440–v486)
- End phase: portal (locked until all 12 eyes are in) and an animated, killable End hunter boss; kill counts as a win; contract timer pauses in the End.
- Per-player contracts: death or wandering >96 blocks fails only that player; only the guesser gets an Eye.
- Sound: one sound per event, no overlaps; End boss idle cry; stalker scream; Spirit Box voice clips.
- Lobby: stalker 1–2 per 10-minute wait, now 20–28 blocks out; Ham_bone375 event lines.
- Jump scares: face flash (rotates through 3 faces), window/doorway peek, fake hunter rush, door slam + torch snuff.
- Pacing: first hunt guaranteed 75–120 s in; 30 s post-hunt cooldown and the next hunt guaranteed 30–45 s after each hunt ends.
- Ghost room: moves once per contract after the first hunt, never into an occupied room (retries every 3 s).
- World: long nights (~24 min night, ~12 min day); beds set spawn but nobody can sleep.
Full details in CHANGELOG.md.
Known open items
- Light fixtures removed by
lights_outat hunt start aren't restored after hunts; wall torches come back facing north. figure/ticklook check never succeeds.- About a 4 s lag spike when the house builds.
- The in-game version check reported "RP v191 ok" while RP v190 was loaded; the check needs tightening.
Rollback
Previous stable: v439 (dp439-hunter1.2.1-rp168-mc26.3).
This mod has no additional files

