HitDelayFix-1.1.0 (Fixed).jar
Curse Maven Snippet
What's new
π HitDelayFix 1.1.0
Fixes, improvements and a brand new way to keep your hits 100% tied to your real clicks. π―
β¨ What's New
- π HitFPSFix (SAFE) β Your hit performance is no longer tied to your FPS. If the game stutters or drops frames, it no longer affects your hit performance. Clicks are captured at high frequency and dispatched in a stable way, without losing a single hit and without burst attacks per tick. π‘οΈ
π§ Fixed & Improved
- β‘ FastHitFix rewritten β Hits are now based on actual clicks. Every click you make lands a hit, even at very high click speed (high CPS). No more lost hits. β
- π₯ FirstHitPriority improved β Now it truly prioritizes your first hit: when you switch targets while holding the attack button, the first hit fires instantly instead of being blocked by the vanilla counter. β
ποΈ Removed
- β ForceFPSBoost β Removed completely. It was unstable and caused visual bugs while moving.
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