HitDelayFix-1.0.7 (Fixed).jar
Curse Maven Snippet
What's new
v1.0.7
✨ Added
- Combo Lock — Maintains hit speed on locked target after 2+ consecutive hits within 300ms
- No Chat Limit — Removes the 100-line chat history cap (raised to 10,000 via ASM)
- Keyboard Delay Fix — Polls LWJGL keyboard state every 2ms for faster input response
- First Hit Priority — Resets click counter when switching to a new target, ensuring instant first hit
- Better Strafing — Adjusts player yaw toward target while strafing (A/D) during combat
- KB Reset — Decrements click counter while target is in hurt animation for faster follow-up hits
- 1.7 Hits — Replicates 1.7 hit behavior: resets click counter on swing when target is already in hurt animation
- Fluid Hits — Auto-faces target within 60° and boosts jump movement during horizontal combat
- 🖥️ Loading Screen — Custom full-screen splash with animated progress bar shown during mod initialization
🔧 Fixed
- Sprint Reset (S-Tap) — Was not triggering properly; now correctly zeroes forward movement for 1 tick on attack while sprinting
- Feather Optimization — Was not culling rendering effectively; adaptive entity/chunk/block culling now works correctly based on FPS and entity count
- Click Debounce Timer — Was not connected to the Windows multimedia timer API; now properly uses
timeBeginPeriodfor accurate low-delay debounce timing
🚀 Improved
- CoreMod ASM transformer now handles render culling at the bytecode level for all entity, chunk, and block layer rendering
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