Description
🎯 Hit That
Hit that is a Fabric mod for Minecraft 1.21.1 that provides server-confirmed hit feedback instead of unreliable client-side crosshair guesses.
✨ Overview
When the server verifies that you have actually dealt damage:
- A packet is sent back to your client
- A HUD hit marker is displayed
- A hit sound is played
- An optional HUD shake effect is applied
This ensures all feedback is accurate and synchronized, even in multiplayer.
⚙️ Features
🎯 Accurate Hit Detection
- Uses server-side validation
- Eliminates fake or misleading client-side hit indicators
🧩 Multiple Hit Types
Supports different feedback for:
NORMAL_HITCRITICAL_HITKILL_HIT
Each type can have its own:
- Texture
- Sound
- Behavior
🎨 Fully Configurable (JSON)
All settings are editable via:
config/hitfeedback.json
You can customize:
- Marker textures
- Hit sounds
- Position offsets
- Scale & alpha
- Duration & fade-out
- HUD shake strength & duration
- Feature toggles (enable/disable marker, sound, shake, etc.)
🖥️ Mod Menu Integration
- Built-in config screen via Mod Menu
- Edits the same
hitfeedback.jsonfile - No restart required for most changes
🌐 Multiplayer Ready
Client-required, server-aware
Works perfectly in:
- Singleplayer
- Multiplayer servers
Feedback is always based on real server-confirmed damage.
🔌 Compatibility Hooks
Includes optional support for external systems such as:
- Critical hit mods (e.g. Critical Strike)
- Weakpoint systems (e.g. Savaru Affixology)
Allows accurate detection of:
- Custom crits
- Weakpoint damage
