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Hexxit Gear Rebalanced

Hexxit Gear with slight tweaks

File Details

Hexxit Gear-1.12.2-3.0.1.jar

  • R
  • Mar 24, 2024
  • 171.98 KB
  • 2.1K
  • 1.12.2+2
  • Forge

File Name

Hexxit Gear-1.12.2-3.0.1.jar

Supported Versions

  • 1.12.2
  • 1.12.1
  • 1.12

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hexxit-gear-rebalanced-991285:5209184")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Nerfed the buffs from most the armor sets as they were redundant and offered too much. If you like the earlier versions that were stronger let me know and I might revert this.

Also swapped water breathing and jump boost between sage armor to tribal armor as tribal armor makes better sense as being able to swim, and jump boost matches sage armor's ability.

Titanic Shielding no long give you resist 5 as that allows you to face tank any boss without issue. Resist 3 and regeneration 3 is much more fair.

Titanic shielding and rampage no longer curse nearby mobs for 5 seconds. Instead it only lingers a single second as the earlier version allow you to have effects for longer than intended.