heeenderlicious-1.7.10-1.1.20.jar
Curse Maven Snippet
What's new
1.1.20
Everything since 1.1.16. No new world needed — already-explored areas fill in as you return to them.
Fixes
- Entrance towers no longer float. Above a laboratory roof the ground scan never found anything to stand on, so the tower ended up 11 blocks in the air with the ladder dangling below it. Towers now sit on the structure's own roof, and a tower that would float gets its foundation extended down to the ground instead.
- Ladders reach the room floor. The shaft used to stop at the dungeon ceiling, so the ladder ended about six blocks above the floor you were standing on.
- Half-written islands now finish themselves. HEE saves only per-column progress, not the blocks, so a reloaded island used to regenerate into an empty buffer and silently write nothing — which is why some islands, and the dungeons inside them, were missing entirely. The buffer is rebuilt on load and the missing columns are filled in on your next visit.
- Islands are written into already-explored End chunks when those chunks load, not only into freshly generated ones.
- No more 9x9 pits. Levelling the tower's footprint could previously be applied all the way up to the island surface, carving a deep square hole next to the entrance.
New
- /locatehee progress — lists how many columns of each known structure have actually been written. "Nothing written yet" and "half written" look identical in game; this tells them apart.
Heads-up for existing worlds: structures may overwrite anything you have built in the End.
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