Description
HearthGuard
When the sun sets without shelter you no longer need fear hostile mobs as you can light a campfire which causes them to panic and flee in fear.
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Works with CinderStride Upgrade campfires into Hearthfires that increase the fear range.
Vanilla Friendly
- Mobs visibly show panic, fear, and flight
- Behavior is modified rather than artificial rules
- Works with vanilla campfire
Features
- Works with modded mobs too!
- Mob behavior is modified to fear lit campfires
- Mobs freeze, jump in panic, then flee
- Loot may be dropped when they panic
- Requires actual line of sight
Behavior in action
Mobs react realistically and naturally rather than being pushed
Startled

Jumping

Fleeing

Configuration
Config file:
config/hearthguard/config.json
UI via Mod Menu (Fabric) and Cloth Config.
Settings
- Range: Campfire detection distance in blocks
- Flee Fast Speed: Speed when close to the fire
- Flee Slow Speed: Speed when farther away
- Mode:
WhitelistorBlacklist - Mobs: Affected entity IDs
- Drop Item Chance: % chance (0–100) to drop one item on first fear only
Notes
Drop Item Chance = 0disables fear drops- Each mob can only drop once (persisted across saves)
- Only applies in the Overworld
Known Issues
- Datapack defined mobs that reuse vanilla entity IDs cannot be selected independently
Changelog
1.1.0
- Added integration with CinderStride Hearthfires now increase mob fear radius by 50%.
1.0.3
- Added Command system for runtime configuration
- Support for Minecraft v26.1.2
- Fixed: Config changes now correctly apply to previously spawned mobs
1.0.2
- Support for Minecraft v26.1.1
License: MIT
Source: https://github.com/kingnhcomcast/hearthguard
Permissions: You are welcome to use this mod in your modpack. If you do, feel free to leave a comment and let me know.
If you want support for other minecraft versions or feature requests, leave a comment!
Enjoy!


