File Details
hearthandharvest-1.21.1-1.3.0.jar
- R
- Jun 27, 2026
- 2.12 MB
- 1.2K
- 1.21.1
- NeoForge
File Name
hearthandharvest-1.21.1-1.3.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Hearth and Harvest 1.3.0
- Additions:
- Manure
- Manure is a new item that frequently drops from animals
- Once an animal eats, whether by hand or from a trough (or for Sheep, eat grass) they will poop 30-60 seconds later (controllable via config)
- Animals also can poop at random (controllable via config, off by default)
- The player can produce manure by holding Shift + P (rebindable) at the cost of hunger, and a short cooldown
- After doing this, flies will follow the player for a short time
- Can be used as a fertilizer, building material, and furnace fuel
- Can be thrown at mobs to inflict them with Pungent and Poison, as well as a trail of flies
- Compatible with Create Potato Cannons as well
- Blockset
- A blockset for manure exists. There is polished manure and manure bricks, with corresponding slabs, stairs, and walls for each
- A new “flies” particle effect will hover around dropped manure items and from placed manure blocks
- Can be thrown and will cause effects on entities
- Manure is a new item that frequently drops from animals
- Fertilizer Bag
- A bag of manure and other add-ins that has 8 durability
- Fertilizer has the benefit of being instant, so a single usage causes plants to grow to their maximum age, trees to grow instantly, and crops like Melon and Pumpkin to instantly give produce
- Mulch
- Block made with wood bark that will hydrate farmland nearby. Not as much as water though
- Allows hydrating farmland for compact redstone contraptions or for farming in the Nether
- Works as a activator for converting Organic Compost to Rich Soil
- Troughs
- Troughs can be stocked with food and water animals in a range around them
- Food will cause animals to automatically breed
- Water can be inserted by hand, fluids pipes, or by rain and will cause animals nearby to grow up 20% faster than normal
- Animals fed by the food trough will continue to breed until a certain cap of animals nearby is reached, to prevent overcrowding. Controlled in config
- Troughs can be stocked with food and water animals in a range around them
- Seed Pouch
- A new tool made of canvas that can hold up to 8 stacks of a specific type of seed
- When in the hotbar, or held, it will fill with seeds as they are collected
- When used on farmland, will plant the seeds inside
- Can also shift-click to rotate between various planting areas, up to 9x9 at a time
- Also compatible with Dispensers for automatically planting crops
- Items can be inserted or removed manually in the inventory, similarly to bundles
- Sprinkler
- A block that will disperse water from where it is placed, extending the reach of what soil can be hydrated. Makes it so a single water source can hydrate up to 7 blocks away for a large 15 block radius
- Contains a fluid tank inside of it, which makes it so that the Sprinkler can be loaded with water. Water is slowly consumed from the tank per crop over time to keep the farmland wet at 10mb per operation
- Can be loaded with bonemeal to randomly bonemeal crops in its area
- Puts out fires and extinguishes lit blocks in the area for 100mb each operation
- A block that will disperse water from where it is placed, extending the reach of what soil can be hydrated. Makes it so a single water source can hydrate up to 7 blocks away for a large 15 block radius
- Horseshoes
- Once a horse is equipped with a horseshoe it will not take damage from Magma Blocks or other forms of environmental damage, nor get slowed down by things like Soul Sand
- Can be thrown at variable distances based on charge
- When hitting a fence, can trigger observers or redstone lamps for feedback to the player
- Break when hitting a mob, similarly to arrows
- Pitchfork
- A craftable tool/weapon that works similarly to a Trident, with some extra capabilities
- Can be held, and thrown just like a Trident to do damage. However it is incompatible with the enchantments that are typically available for a Trident
- When thrown at a mob and hitting it, will cause a “Pinned” effect that causes them to be temporarily stuck in place
- Has built in capability to strike enemies behind the one attacked when thrown
- Can be used to quickly break a number of plant based blocks, including Hay Bales, Straw Bales, and more
- Can be used to break grass and wheat for lots of straw at once, but loses other drops
- Farmer’s Hat
- Crafted hat that when worn will grant XP as you harvest crops
- Takes durability damage for each harvest operation
- When using a Hoe with Harvesting, each click of the hoe is 1 harvest operation
- Can be repaired with Wheat
- Used in crafting scarecrows
- Sugar Cubes
- New item made with sugar that will give a horse a temporary speed and jump increase of 25% for 3 minutes
- Players can eat to get a short boost to mining and movement speed
- Other Blocks/Items
- Bag of Flour
- Sugar Cane Bundle
- Glistering Melon Crate
- Enchantments
- Tilling
- Causes the hoe to till a 3x3 area around the center of original spot
- Level 2 of the enchant does a 5x5, level 3 7x7
- Hold shift click to use, making it so you can use the default interaction if desired
- Harvesting
- Causes the hoe to harvest a 3x3 area around the center of original spot
- Level 2 of the enchant does a 5x5, level 3 7x7
- Hold shift click to use, making it so you can use the default interaction if desired
- Tilling
- Manure
- Changes:
- Salt Blocks
- Salt blocks can now be licked by players and animals, degrading them to new states over time
- Waxing the salt blocks will cause them to not degrade, but also no longer be lickable
- When surpassing the final level of degrading, it will break and drop a single salt
- Salt items can be used to repair the salt block, even from a dispenser
- Animals will now herd in a radius around the salt block, and lick it over time
- Values for range and frequency of licking can be set in the config
- Now has a JEI tooltip
- Salt blocks can now be licked by players and animals, degrading them to new states over time
- Stick Brush
- Now uses sounds of Mangrove Roots
- Cleavers
- Can now be thrown, having no speed penalty when doing so
- Compatible with Loyalty
- Tree Tapper
- Now a block entity and proper fluid tank to make automation easier, and to give more visual feedback when collecting sap
- Can be collected using any type of compatible fluid container
- May have to break and replace existing blocks to make them work again
- Sink
- Now a block entity and proper fluid tank to make automation easier
- Can be collected using any type of compatible fluid container
- May have to break and replace existing blocks to make them work again
- Jug
- Can be shift-clicked with an empty hand to pickup
- Can shift-click on other fluid containers to fill them from the jug
- Now has a JEI tooltip
- More items can now be used as furnace fuel
- Updated Translations
- uk_ua - thank you Hikaro!
- Salt Blocks
- Fixes:
- Fixed bounding for Stomping Basins to try and prevent items from rendering out of the sides in some cases
- Fixed problems with Trellises that caused crashing when joining multiplayer games
- Fixed pixel inconsistency on Stomping Basin fluids
- Fixed a bug relating to stacked Jugs losing the whole stacks fluid when placed
- Fixed many tooltips not being translatable
- Fixed bug where breeding pigs and rabbits would not trigger breeding-related advancements
- Fixed a crash relating to salt blocks harming slimes