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Adds large clusters of ore to your world that regenerate over many days. An entry in Holy Bucket's Minecraft mod series. Real time altering of ore spawning to produce large and shaped clusters of ore in addition to vanilla style smaller veins.

Description

HB’s Ore Clusters and Regen

ATTENTION ensure you are using the most recent version of Balm. Especially on 1.21.1.

 

HB’s Ore Clusters and Regen is a mod that spawns large clusters of ore in the world without modifying the small vanilla ore veins players are accustomed to. These ore clusters also regenerate (configurable) after several days so the clusters can be harvested again, boosting resource supply and incentivizing the player to set up multiple small bases around the world, and interconnect them.

Why would you want this?

  • Finding a cluster of ore is a rewarding discovery that makes exploring caves more fun
  • If you think Gregtech Ore Generation style is cool and you also don’t want to lose the traditional vanilla ore veins
  • Regenerating clusters incentivize players to create a true secondary mining base, and makes choosing the location of a base more important

Which ores regenerate? How big are the clusters? What if I like normal Minecraft mining?

  • This mod does not modify the existing vanilla ore generation at all — it (rarely) chooses an existing ore vein and creates a large cluster of ore out of it.
  • Vanilla mining is great and should remain a core part of the game!
  • All aspects of the clusters are configurable via a JSON config file. See the section below or view my GitHub page.

Compatibility with other mods

  • This mod works with Terralith, Tectonic, Biomes O’ Plenty, and all world generation mods
  • It can form clusters for any block naturally generated in the world (including modded ores, beehives, wood etc. but does not necessarily work with block_entities, which may have more detailed configurations)
  • The mod can add new ores to world gen on its own — BUT only if the ore is added as a "companion block" to a cluster with a block type that exists in world gen already
  • For example, you could configure iron clusters to spawn with a modded "nickel_ore"

Default Configuration

Coal Ore

  • Volume: 8×8×8, Density: 0.4
  • Spawn Y-Level: -64 to 64
  • Spawn Rate: 32 per 1000 chunks
  • Frequent clusters that do no regenerate

Deepslate Lapis Ore

  • Volume: 4×6×4, Density: 0.1
  • Shape: Sphere
  • Spawn Y-Level: -56 to 0
  • Spawn Rate: 10 per 1000 chunks
  • more rare clusters that contain a mixture of redstone, emerald, diamond and lapiz deep underground

Iron Ore

  • Volume: 16×12×16, Density: 0.25
  • Spawn Rate: 8 per 1000 chunks
  • Rare but large clusters of Iron Ore that regenerate each period

Deepslate Diamond Ore

  • Volume: 5×4×5, Density: 0.32
  • Spawn Y-Level: -56 to -16
  • Spawn Rate: 2 per 1000 chunks
  • Very rare and small clusters of diamond ore that spawn deep underground and regenerate each period

Configuration

See configuration examples and instructions on my github.

Future Updates

Future updates will depend on feedback I receive on my Discord. Between porting to other versions, adding features, and working on other mods, it's important I prioritize based on feedback from active users.

Planned features include:

  • GUI for building configuration
  • Improved performance
  • In-game block “Sacrificial Altar” to reduce regeneration time for clusters
  • Compatibility for modifying existing concentrations of vanilla ore veins (other mods already support this)
  • Support for biome-specific configurations
  • Support for multiple configurations for identical ore types