promotional bannermobile promotional banner

HBM's NTM Nuclear Tech Reforged

Unofficial 1.12.2 port of HBM's Nuclear Tech Mod, based on the original 1.7.10 version with selected Extended Edition content
Back to Files

HBM-NTM-Reforged-0.9.1-beta.jar

File nameHBM-NTM-Reforged-0.9.1-beta.jar
Uploader
wayfamewayfame
Uploaded
Jul 1, 2026
Downloads
70
Size
136.4 MB
Mod Loaders
Forge
File ID
8351223
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbm-ntm-reforged-1563959:8351223")

Learn more about Curse Maven

What's new

HBM NTM Reforged 0.9.1-beta

Text and languages

  • Russian, Ukrainian, English, and Space addon text display correctly again. Broken symbols in names and tooltips were caused by wrong file encoding. Lang files were re saved as UTF-8.
  • Many garbled Cyrillic strings in tooltips, item names, and drillbit text were corrected.

Finding items more easily

  • Creative inventory tabs are sorted in a sensible order. Related items stay together instead of appearing randomly.
  • Search inside creative tabs also keeps that order when you filter.
  • JEI shows HBM and Space items in the right order. Fuel rods and other addon items no longer appear in the wrong place between unrelated entries.
  • Depleted RTG pellets are hidden from JEI. They are internal decay results, not meant for normal crafting lookups.

Crafting and recipes

  • Many missing recipes are back from Extended Edition parity work: weapons, ammo bench crafts, machine parts, blocks, armor, tools, batteries, nukes, rods, anvil, assembly, arc welder, crystallizer, cyclotron, hadron, shredder, and more.
  • Space addon recipes and item mappings were restored.
  • You can craft the AMS Muzzle part.
  • Recipe tweakers for custom machine recipes now initialize correctly on world load.

World, blocks, and hazards

  • Blast resistant blocks were buffed (reinforced stone, concrete, ducrete, CMB bricks, slabs, stairs).
  • Bedrock ore rare drops work again (cadmium from lead ore, bismuth from gold, radium from uranium, technetium from thorium, and similar).
  • Radiation hazards fixed on legacy fuel rods, uranium/thorium ores, trixite, and frozen blocks.
  • Waste leaves blocks and item icons were added/fixed, including correct leaf type icons in inventory.
  • Contaminated red sand / red sandstone waste block variants were ported with textures and models.
  • ITER fusion reactor can be built and broken correctly again.
  • Plasma heater supports more plasma types (XM and PUT). Breaking it returns parts correctly.
  • Old sliding blast door saves migrate on load to prevent invisible blocks and crashes.
  • Forge fluid textures for plasma and addon fluids render correctly for other mods.

Plants and bone meal

  • Mustard willow and other tall plants grow correctly with bone meal again. Using bone meal on the upper half of a two block tall plant no longer fails silently. Growth now finds the lower block and advances the plant stage properly.

AMS Emitter (endgame, work in progress)

  • AMS Emitter machine is in the game, but the full AMS setup is still incomplete in this port.
  • In Extended Edition the AMS is an endgame antimatter containment system made of three parts: AMS Base, AMS Emitter, and AMS Stabilizer. Right now only the Emitter is ported.
  • The Emitter is a large multiblock that needs power, coolant (cryogel works best), and an AMS Muzzle part installed. It manages heat and efficiency. If it overheats it can lock up or explode.
  • Honest summary: you can build and run the Emitter, but without AMS Base and Stabilizer the full AMS gameplay loop from EE is not finished yet. This is a partial port for parity and future work, not a complete new endgame system.

Blast doors

  • Large sliding blast doors with keypads no longer leave invisible ghost keypad blocks when broken.
  • Breaking these doors should no longer cause huge lag spikes.

Weapons

  • Shotgun meathook releases properly when you switch items, die, or disconnect. No more stuck grappling.
  • Hold right mouse to aim works again on supported Sedna guns.
  • Guns auto start reload when the magazine is empty (manual and auto fire modes where reload is supported).
  • Grenades and several guns appear in a more logical order in creative tabs and JEI.
  • Sedna weapon behavior tweaks (catapult, calibers, rocket/accelerator paths).
  • Small visual fixes on some gun models (Fat Man, SPAS-12).

RTG pellets

  • RTG pellet decay registration was fixed so depleted pellets are separate items with correct radiation values.

Machines and GUI

  • AMS Emitter GUI tank display and cryogel behavior fixed.
  • Generator GUI and research reactor tile work from earlier parity commits are included.
  • SILEX and ITER fusion recipes show correctly in JEI.

Report issues on our GitHub or Discord. Have fun, and mind the radiation.

This mod has no additional files