Hazardous - 1.20-0.0.2
Curse Maven Snippet
What's new
Hazardous 1.20-0.0.2
- Added a server-side playerTickWorkInterval config option to reduce expensive per-player hazard calculations.
- Hazard apply intervals are now tracked per player and hazard type, so skipped worker ticks do not break exposure timing.
- Cleared cached player hazard tick state on logout.
- Improved point hazard line-of-sight handling, including block sources that should not block themselves.
- Absorption-based point hazards now use absorption tracing instead of treating solid blocks as all-or-nothing line-of-sight blockers.
- Avoided loading chunks while checking hazard block sources and blockers; unloaded chunks now use conservative defaults.
- Updated datapack documentation for playerTickWorkInterval and point hazard blocking/absorption behavior.
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