Hazardous

Hazardous is a very configurable mod that adds hazards (like radiation, poison, ...) to your world. It's meant for modpack makers who want to spice up the world under certain conditions

File Details

Hazardous - 1.20-0.0.2

  • B
  • May 8, 2026
  • 985.49 KB
  • 25
  • 1.20.1
  • Forge

File Name

hazardous-1.20-0.0.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hazardous-1513956:8055920")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Hazardous 1.20-0.0.2


   - Added a server-side playerTickWorkInterval config option to reduce expensive per-player hazard calculations.
   - Hazard apply intervals are now tracked per player and hazard type, so skipped worker ticks do not break exposure timing.
   - Cleared cached player hazard tick state on logout.
   - Improved point hazard line-of-sight handling, including block sources that should not block themselves.
   - Absorption-based point hazards now use absorption tracing instead of treating solid blocks as all-or-nothing line-of-sight blockers.
   - Avoided loading chunks while checking hazard block sources and blockers; unloaded chunks now use conservative defaults.
   - Updated datapack documentation for playerTickWorkInterval and point hazard blocking/absorption behavior.