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HAVN's Style Combat

Add Rank System/Style Scoring to Minecraft based on Epic Fight! Inspiring by ULTRAKILL, DMC,...

File Details

HAVN_StyleCombat-1.2.0-forge-1.20.1.jar

  • R
  • Oct 12, 2025
  • 76.30 KB
  • 3.8K
  • 1.20.1
  • Forge

File Name

HAVN_StyleCombat-1.2.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:havns-style-combat-1355783:7098110")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Patch Note Update v1.2.0: HAVN's Style Combat - Server 'n Connection (Still bug i better give it beta version first) 

*Bugs Fixed:

- Fix crashed when play multiplayer/server

- Added network between client and server so it won't crash, When hop on Multiplayer/Server each player have their own rank scoreboard

*Datapack Showdown! Create your own datapack to customize whatever you want from defines "animation" to add or even subtract "points" when animation is playing, animation on damaging/killing enemies,... (For more info i'll update it in CF Page of the mod

*Balanced:
- Dodge Points: 80 -> 90
- Parry Points: 150 -> 160 
- Combo In Time & Combo Time Reset: 2000 ms -> 2500 ms 

*New Actions (Mostly the custom one from sample datapack):
+ METEOR SLAM: Kill entity when perform Meteor Slam
+ Leap: When perform demolition leap
+ Interrupted: Hit entity when perform Sharp Stab (Longsword [with shield] Innate Skill)
+ Low Tide: Perform successfully Tsunami (Trident Innate Skill)
+ Tidal Charge: Perform successfully Tsunami but it's enhanced one (Trident Innate Skill)
+ Lightning Stroke: Hit entities when perform Wrathful Lighting (Trident Innate Skill)

*Points Decrease System Extra (Custom one from sample datapack):
- Added extra points decrease when player is stunned by StunType (KNOCKDOWN, NEUTRALIZE, LONG/ Only Support animations from Epic Fight, other EF Addons you may create one yourself)