Description
WARNING: THIS IS IN EARLY STAGES, WHICH MEANS THERE IS PROBABLY BUGS AND BALANCING ISSUES.
Welcome to Harvest Rise! This mod seeks to implement new ways to get food and add many new foods in the process, in the hopes of making the food system a bit more interesting! Every item is attainable in game with knowledge you can get in game (aside from one...)!
Currently, this mod adds:
-22 new food items, some of which can be cooked!
-A new crop! But you might have to beat around a bush to find it...
-A new peaceful mob! These little guys hide around rivers, but don't get pinched!
-Marshmallows! A "vanity" food item which you can dye to change it's appearance!
-New loot to jungles, which can be made into a new toolset or used to help your harvest!
-New music discs to jam to!
-A new potion effect! How soothing!
-Collectables! Because who doesn't love those?
-A stupid gilded beetroot, which does nothing but is cool I suppose.
-Advancements! In case you wanted some pats on the back for a job well done! Additionally, reading unobtained advancements can help you find how to get new stuff! :)
Remember that this is in early development, and any feedback you have will help me make this mod great! You can either comment here any bugs you find, submit an issue, or message me on Discord (deathhavbagels)!
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Special thanks to Modding by Kaupenjoe, Fabric wiki, and the Minecraft wiki (non-Fandom) for help with the mod! Without them (especially Kaupenjoe), I wouldnt've gotten anywhere near this far!
Another special thanks to Second_Won and Tenebrifer for making the music discs, as I love how much more they add to the game, jams and exploration wise!


