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Harshen Universe

Dungeons with their custom mobs, weapons&armors, accessories with their own system, rituals, blood(system), ores&plants, new dimensions and more...

File Details

HarshenUniverse-1.0.0.jar

  • B
  • Oct 19, 2020
  • 5.70 MB
  • 121
  • 1.12.2
  • Forge

File Name

HarshenUniverse-1.0.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:harshenuniverse-298957:3086722")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The mod is about to be completed, just a few big things remaining to be done. But I believe that I will finish them soon. This is the largest update ever.

You have to create a new world and clean your configs, or it will crash.

 

-Fixed accessories keeps after death

-Changed Soul Binding Pendant: Now it only saves accessories, but has infinite uses

-Tweaked Jacob and Kazzendre

-Increased Harshen Soul Flower drop rate

-Changed a lot of recipies. Balancing was the aim

-Increased the loots(chests, entities, awards)

-Blood Collector now has a dynamic color name by respect to its blood level

-Changed & improved & fixed & renamed the potion effect Cureal(old:glass container:cure). Now it cures all bad potion effects while its duration, and also cures from Harshed effect

-Changed blood generating items and their system a bit (Bloody Apple, Blood Essence) as they work in Blood Factory

-Added a lot of creative mode checks. Now Harshen Universe is so much more creative friendly!

-Balanced blood system between Blood Collector, Heretic Cauldron, Blood Vessel and Blood Factory

-Enhanced the Bleeding effect. Now it's more naturally happens

-Jaguar armor now protects from Harshed effect and increases your HP by 2 hearts

-Bloody armor now heals you

-Fixed a lot of translations (explanations & names & tooltips etc)

-Added a new feature to the mod: True Invisibility. Configurable!

-Zombi Pendant now protects all the damage taken from zombies!

-Soul Ripper Bow now applies Harshed effect

-Added compatibility for accessory inventory and the game rule keepInventory

-Empowered the Harshed effect: Now it drains your max health

-Purified & fixed the structures

-Added Totem of Undying recipe

-Added structure protecting system for mods structures to prevent other mods & ruins demolishing them

-Added data saving system. Now Harshen Universe saves the data it needs into the world folder, file called "harshenuniversedata.nbt"

-Added sound effect for Harshen Soul Ore on breaking it successfully

-Harshen Spawner now plays better sound and bit quiter

-Added ambiance sound system: Started with castle, believe me it's adorable :)

-Fixed Harshen Spawner doesn't deactivate when the player dies and some bug fixes for it

-And a lot of other bug fixes & improvements & code cleanup (stability + performance!)