Description
This mod is mainly for modpacks. It allows you to increase the difficulty of the game (stats of monsters spawned) for each player after they hit certain milestones (enter a dimension or kill an enemy). You can add and edit difficulty tiers as you like in the config.
Default config looks like this (may be changed in future updates):
[
{"damage": 1.25, "health": 1.2, "exp": 1.5, "dimensions": ["minecraft:the_nether"], "message": "§6Expert mode entered!"},
{"damage": 1.5, "health": 1.4, "exp": 2.0, "dimensions": ["minecraft:the_end"], "bosses": ["minecraft:wither"], "message": "§cMaster mode entered!"}
]
I think this is quite self-explanatory.
Numbers specified are multipliers - for example, zombies have 20 hp in vanilla, and they will have 20*1.4 = 28 hp as you reach the second difficulty.
All the parameters are optional.
You can manage player difficulties via commands /harder <get/reset> and reload config with /harder <reload>.
The mod is server-side, you don't have to install it on client.


