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Hand Made Guns Overdrive

An overhaul of the "HandmadeGuns" mod that seeks to take this open source gun mod to the next level. All assets have also been better translated to English for ease of use.
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HandmadeGunsOverdrive-4.0.4.3.jar

File nameHandmadeGunsOverdrive-4.0.4.3.jar
Uploaded
Sep 27, 2026
Downloads
14
Size
77.7 MB
Mod Loaders
Forge
File ID
8986985
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hand-made-guns-overdrive-1189504:8986985")

Learn more about Curse Maven

What's new

# HMG Overdrive — Gun Icon Rework & Fire Mode Update

## Reworked Gun Inventory Icons

- HMG's existing model-based gun inventory icons have been completely reworked for consistency and performance.
- Instead of repeatedly relying on the live gun renderer for inventory presentation, HMG now generates a clean model-derived icon once and reuses it across GUI screens.
- The reworked icons are used consistently across:
  - Inventory
  - Hotbar
  - Creative menu
  - GUIs
  - NEI
- Generated icons are cached to disk and reused on future launches.
- Guns with authored inventory sprites can still use them normally through existing icon overrides.
- Equipped guns, dropped guns, placed guns, skins, attachments, and other live-world rendering remain unchanged.

## Much Better Gun Icon Framing

- Gun icons are now framed around the weapon's actual visible silhouette instead of depending on the raw model origin or authored scale.
- Pistols, rifles, launchers, and unusually offset pack models should now appear at much more consistent sizes.
- Weapons are automatically centered and scaled to use most of the available icon space while still keeping transparent padding around the model.
- Long barrels, stocks, optics, suppressors, and other protruding parts are much less likely to clip outside the icon.
- If a weapon still approaches the capture boundary, HMG automatically retries with a wider view.
- Weapons that still cannot be captured safely fall back to their authored sprite instead of saving a visibly broken or clipped icon.
- Higher-resolution captures and improved downsampling produce cleaner edges and transparency.
- Older cached icons automatically regenerate using the new framing system.

## More Reliable Icon Caching

- Completed gun icons now persist more reliably between game sessions.
- Unchanged guns can load their cached icon directly without needing another capture.
- Failed or interrupted cache writes are handled safely instead of corrupting the saved icon.
- If disk saving fails, a successfully generated icon remains usable for the rest of the current session.
- Resource reloads and game shutdowns now handle pending icon saves more cleanly.
- Changes to gun models, textures, animation data, transforms, or other appearance data automatically invalidate the old cached icon and generate an updated one.

## Cleaner Pending and Failure Behavior

- While a model-derived icon is still being prepared, HMG uses the gun's normal authored sprite instead of falling back to an expensive live render.
- Failed icon generation also falls back cleanly to the authored icon rather than repeatedly retrying expensive rendering work.
- Inventory, hotbar, creative, GUI, and NEI all share the same finalized generated icon once it is ready.

## Better Default Fire Selector

- Newly created guns that support automatic fire now default to their first available automatic fire mode.
- Semi-auto-only weapons continue to use their normal first configured fire mode.
- Existing gun stacks keep whatever fire mode was already saved on them.

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