HandmadeGunsOverdrive-4.0.2.1.jar
Curse Maven Snippet
What's new
HMG Overdrive — Version Update
New Weapons
Added new migrated weapon variants using TaCZ and ClassicRCCRP presentation assets while retaining HMG gameplay behavior.
TaCZ
- M870
- M1014
- Kar98k
- M320
- HK416D
- Mk 14 EBR
ClassicRCCRP
- AK-74
- AK-74M
- AKS-74U
- HK416
- M110
- MG36
ClassicRCCRP content is packaged separately with its original CC BY 4.0 attribution.
Reload & Weapon Audio Overhaul
- Added full mechanical reload audio support for migrated TaCZ-style weapons.
- Magazine, bolt, slide, pump, shell, and other mechanical sounds can now play directly from authored animation markers.
- Reload sounds now follow the actual animation timing instead of relying on generic approximations.
- HMG firing sounds remain authoritative and are not replaced by imported animation markers.
- Added fallback reload audio support for weapons whose source animations do not contain sound markers.
Per-Shell Reloading
Migrated per-shell weapons now properly follow HMG's real ammunition lifecycle.
- Added staged reload presentation with:
- reload intro
- repeated shell/round insertion
- reload finish/cancel animation
- Each shell or round is only added when HMG actually commits it.
- Interrupting a reload retains ammunition that was already inserted.
- Future rounds are never granted simply because an animation played.
- Existing firing interruption behavior remains supported.
This now applies to weapons including:
- M870
- M1014
- Kar98k
Kar98k now uses five real single-round magazine slots rather than presenting a cosmetic full-clip reload.
Animation Improvements
- Fixed imported equip/draw animations that could incorrectly loop forever.
- Imported draw animations now correctly return to the weapon's idle pose after completing.
- Fixed a crash when equipping the ClassicRCCRP AKS-74U.
- Zero-duration held idle poses are now preserved correctly instead of being treated as impossible looping animations.
- Timed locomotion and action animations remain unchanged.
Crafting Recipes
All migrated weapons now inherit the Gun Smithing Table recipe of their legacy HMG gameplay counterpart.
This includes:
- TaCZ weapons
- ClassicRCCRP weapons
- Blockbench AKM
Imported versions now follow the same progression and material requirements as their original HMG equivalents instead of existing as recipe-less variants.
Inventory Rendering
Adjusted several imported weapon icons for better inventory presentation.
- Increased TaCZ RPG-7 inventory size by 1.5×.
- Reduced the oversized TaCZ M870 inventory model.
- Reduced the oversized TaCZ M1014 inventory model.
These changes only affect inventory rendering.
Weapon size while:
- equipped
- dropped
- aiming
- in first person
- in third person
is unchanged.
Naming & Creative Tabs
Cleaned up imported weapon names and content tabs.
Creative Tabs
HMG TaCZ GunsHMG ClassicRCCRP GunsHMG Blockbench Guns
Weapon Names
Imported weapons now use consistent source-prefixed names such as:
- TaCZ AK-47
- TaCZ Glock 17
- TaCZ M870
- TaCZ M1014
- TaCZ Kar98k
- TaCZ M320
- TaCZ HK416D
- TaCZ Mk 14 EBR
- ClassicRCCRP AK-74
- ClassicRCCRP AK-74M
- ClassicRCCRP AKS-74U
- ClassicRCCRP HK416
- ClassicRCCRP M110
- ClassicRCCRP MG36
- Blockbench AKM
Removed player-facing underscores and raw internal naming from migrated content.
Content Pack Cleanup
HMG Blockbench
Added a dedicated HMGBlockbench pack.
- Moved the Blockbench AKM out of the normal GVCguns pack.
- Moved its Blockbench model and related content with it.
- Added the required pack-local dependencies so the weapon remains self-contained.
- Legacy GVCguns assets used by existing weapons remain untouched.
TaCZOfficial
Consolidated the older Bedrock test weapons into the production TaCZ content structure.
- AK-47 now belongs exclusively to
TaCZOfficial. - Glock 17 now belongs exclusively to
TaCZOfficial. - Removed the old
TaCZCompatibilitydevelopment pack. - Removed duplicate gun definitions and redundant development assets.
There is no longer a separate test gun pack being distributed solely for the early Bedrock imports.
Backend / Modpack Developer Changes
- Added reusable deferred recipe-copy support for migrated weapons.
- Migrated recipes now resolve against their actual HMG gameplay counterpart after recipe packs finish loading.
- Added staged imported reload presentation states:
INTROINSERTEND
- Added reusable support for animation-timed mechanical sound markers.
- Added clip-start sound fallback support for marker-less imported animations.
- Imported fire/shoot animation markers are filtered so HMG remains authoritative for firing audio and weapon behavior.
- Improved handling of zero-duration imported animation poses.
- Cleaned duplicate imported registrations, localization entries, obsolete pack references, and development-only packaging.
- Updated TaCZOfficial, ClassicRCCRP, and HMG Blockbench migration metadata and attribution.
Licensing / Migration Notes
The following packs remain excluded from direct weapon migration:
- Warzone — packed asset format
- Continental — no directly compatible HMG gameplay equivalents currently identified
This mod has no additional files

