HandmadeGunsOverdrive-4.0.1.3.jar
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What's new
Handmade Guns Overdrive — Changelog
TaCZ / Bedrock Weapon Improvements
- Fixed migrated rifles occasionally breaking their hand pose after the initial equip/draw animation.
- Added smooth transitions between idle, walking, running, and other movement animations.
- Improved sprint-to-fire behavior.
- Weapons now return toward a proper firing position before shooting.
- Added a short delay after sprinting to prevent firing directly from the lowered running pose.
- Quick trigger presses during this transition are retained instead of being ignored.
- Improved overall animation consistency across migrated TaCZ/Bedrock weapons.
RPG-7 Improvements
- Fixed the RPG-7 rocket remaining visible after being fired.
- The rocket now correctly disappears when the launcher is empty and reappears during reload.
- Fixed the RPG-7 appearing excessively large in inventory views.
G36 / Asset Fixes
- Fixed missing G36/G36K scope and ADS textures.
- Fixed a Glock icon filename issue discovered during the migration cleanup.
- Improved handling of supporting weapon assets such as custom sight and scope textures.
Animation Improvements
- Improved draw-to-idle transitions.
- Smoothed transitions between movement states.
- Improved transitions from sprinting back into firing-ready animations.
- Reduced abrupt snapping between imported weapon animations.
Developer / Backend Changes
- Improved persistent BASE animation handling for imported Bedrock weapons.
- Added dedicated locomotion crossfading.
- Prevented movement transitions from interfering with ACTION animations.
- Added generic support for ammunition-dependent model parts.
- Improved detection of TaCZ projectile/ammunition bones.
- Improved interaction between sprinting, firing, ADS, reloads, and imported animation states.
- Expanded migrated asset dependency handling so weapon-specific scope and render textures are included correctly.
Known / Deferred
- The previously observed M1911 off-hand animation issue has not received a dedicated fix.
- Per-shell reload weapon migration remains deferred.
- TaCZ reload and mechanical audio integration remains planned for a future update.
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