HandmadeGunsOverdrive-4.0.1.2BETA.jar
Curse Maven Snippet
What's new
Beta Changelog
New TaCZ / Bedrock Weapons
- Added 20 new TaCZ Bedrock variants of existing HMG weapons:
- AA-12
- AK-47
- Desert Eagle
- Glock 17
- G3
- G36K
- M16A1
- M16A4
- M1911
- M249
- M4A1
- MP5
- P90
- QBZ-95
- RPG-7
- RPK
- SCAR-H
- SCAR-L
- UMP45
- Uzi
These variants keep the existing HMG gameplay values, magazines, compatible attachments, and firing sounds while using the TaCZ model, textures, animations, movement states, hand positioning, and other presentation data.
Reload / Animation Changes
- TaCZ variants now use reload timings based on their actual authored TaCZ animations.
- Tactical reloads are matched to the corresponding animation length.
- RPG-7 uses its empty-reload animation timing.
- More complicated weapons such as per-shell shotguns, Kar98k, M320, and the minigun were left out of this migration for now rather than forcing incomplete behavior.
- TaCZ reload/mechanical sounds are not wired in yet, so migrated guns temporarily continue using their existing HMG reload sounds.
Creative Tabs
- Added a dedicated HMG Bedrock / TaCZ creative tab for the new imported guns.
- Added a separate HMG Blockbench tab for
.bbmodelweapons. - This should make comparing and testing the different model systems much easier.
Credits / Licensing
- Added TaCZ contributor attribution and retained upstream licensing/readme information.
- Updated
mcmod.infowith TaCZ ecosystem attribution and a clear no-endorsement statement.
Beta Disclaimer
- The new Bedrock/TaCZ guns are still beta content.
- Expect some remaining issues with things like:
- first/third-person positioning
- ADS alignment
- hand placement
- visibility states
- reload timing
- reload audio synchronization
- individual weapon presentation quirks
The goal of this build is to get a large set of real migrated weapons into players’ hands so the remaining edge cases can be identified and cleaned up in later beta updates.
This mod has no additional files

