HandmadeGunsOverdrive-4.0.1.1BETA.jar
Curse Maven Snippet
What's new
Beta Changelog
Player-Facing Changes
- Added native support for TaCZ-style Bedrock weapon models.
- TaCZ-style guns can now use their original models, textures, and animations directly in HMG.
- Added support for TaCZ walking and sprinting animations.
- Added directional walking and ADS walking animations.
- Added sprint start, sprint loop, airborne sprint hold, and sprint end transitions.
- Improved animation layering so movement and weapon actions blend more naturally.
- Added support for shared TaCZ rifle/pistol movement animations without replacing each gun’s own firing, reload, or inspect animations.
- Added support for HMG skins on both native
.bbmodelguns and imported Bedrock guns. - Fixed texture/resource conflicts that could cause older HMG weapons to render incorrectly.
- Restored normal rendering for legacy HMG weapons affected by the first Bedrock implementation.
- Improved Bedrock model UVs, transforms, and general first-person rendering.
- Official TaCZ AK-47 and Glock 17 are now included as initial compatibility examples.
- Warzone-style
taczpack.datpacks are intentionally unsupported.
Known Beta Issues
- Legacy HMG reload animations are currently broken.
- Bedrock gun icons can be offset in the creative menu and inventory.
- Third-person hand placement still needs refinement.
- Some imported TaCZ guns currently show optional attachment geometry by default, such as the AK sight rail or Glock extended magazine.
- Some weapons may have overlapping geometry or texture fighting because of those extra visible parts.
- TaCZ-specific gameplay systems such as underbarrels, attachment logic, Lua behavior, custom ammunition systems, and ballistics are not supported.
Developer / Compatibility Changes
- Added native Bedrock geometry loading through HMG’s existing imported-model runtime.
- Added support for nested bones, pivots, rotations, mirror, inflate, negative dimensions, texture dimensions, and box/per-face UVs.
- Added
BASE → MOVEMENT → ACTION → ADDITIVEanimation layering. - Added shared animation fallback support while preserving local weapon actions.
- Isolated imported model/texture resources to prevent cross-pack collisions.
- Added format-based rejection for packed/obfuscated
taczpack.datcontent.
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