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Hand Made Guns Overdrive

An overhaul of the "HandmadeGuns" mod that seeks to take this open source gun mod to the next level. All assets have also been better translated to English for ease of use.
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HandmadeGunsOverdrive-4.0.1.1BETA.jar

File nameHandmadeGunsOverdrive-4.0.1.1.jar
Uploader
TrollionaireTrollionaire
Uploaded
Sep 14, 2026
Downloads
11
Size
55.3 MB
Mod Loaders
Forge
File ID
8878746
Type
B
Beta
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hand-made-guns-overdrive-1189504:8878746")

Learn more about Curse Maven

What's new

Beta Changelog

Player-Facing Changes

  • Added native support for TaCZ-style Bedrock weapon models.
  • TaCZ-style guns can now use their original models, textures, and animations directly in HMG.
  • Added support for TaCZ walking and sprinting animations.
  • Added directional walking and ADS walking animations.
  • Added sprint start, sprint loop, airborne sprint hold, and sprint end transitions.
  • Improved animation layering so movement and weapon actions blend more naturally.
  • Added support for shared TaCZ rifle/pistol movement animations without replacing each gun’s own firing, reload, or inspect animations.
  • Added support for HMG skins on both native .bbmodel guns and imported Bedrock guns.
  • Fixed texture/resource conflicts that could cause older HMG weapons to render incorrectly.
  • Restored normal rendering for legacy HMG weapons affected by the first Bedrock implementation.
  • Improved Bedrock model UVs, transforms, and general first-person rendering.
  • Official TaCZ AK-47 and Glock 17 are now included as initial compatibility examples.
  • Warzone-style taczpack.dat packs are intentionally unsupported.

Known Beta Issues

  • Legacy HMG reload animations are currently broken.
  • Bedrock gun icons can be offset in the creative menu and inventory.
  • Third-person hand placement still needs refinement.
  • Some imported TaCZ guns currently show optional attachment geometry by default, such as the AK sight rail or Glock extended magazine.
  • Some weapons may have overlapping geometry or texture fighting because of those extra visible parts.
  • TaCZ-specific gameplay systems such as underbarrels, attachment logic, Lua behavior, custom ammunition systems, and ballistics are not supported.

Developer / Compatibility Changes

  • Added native Bedrock geometry loading through HMG’s existing imported-model runtime.
  • Added support for nested bones, pivots, rotations, mirror, inflate, negative dimensions, texture dimensions, and box/per-face UVs.
  • Added BASE → MOVEMENT → ACTION → ADDITIVE animation layering.
  • Added shared animation fallback support while preserving local weapon actions.
  • Isolated imported model/texture resources to prevent cross-pack collisions.
  • Added format-based rejection for packed/obfuscated taczpack.dat content.

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